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Metal Gear Solid V The Phantom Pain New Glitch Allows Exploration Of Unreachable Area

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Metal Gear Solid V The Phantom Pain

Metal Gear Solid V The Phantom Pain, the latest entry of the Metal Gear series created by Hideo Kojima and his team, is a game that’s filled with secrets. Many of these secrets have yet to be uncovered so players are trying all they can to find out if the game does indeed feature a Chapter or more endings. When searching for these secrets, a fan has stumbled upon a glitch that allows players to explore an area which appears in cutscenes but cannot be normally explored.

The unreachable Metal Gear Solid V The Phantom Pain area is located in the Serak Power Plant and it’s the place where Metal Gear Sahelanthropus is being kept. Here’s how the glitch has been activated. You can also check out some screenshots showcasing the area and how it’s reached by going here.

So here is what you do. start a freeroam mission.
Spawn with a truck near the serak powerplant.
Take out everyone in the base.
Now drive your truck all the way up to the back of the powerplant.
there should be a big metal door blocking your way to the hanger. -next to that big metal door is a Red locked door that is hidden/covered/blocked by boxes.
Back up the truck to those boxes.
Climb into the back of the truck.
Climb onto the boxes.
Now you have to look down at the locked door just the right way and you will see the pick lock button prompt.
When you hit the action button you will be glitched into the boxes and will unlock the door.
Walk through the door and explore the hangar.

Metal Gear Solid V The Phantom Pain currently suffers from another issue which prevents some players from obtaining a 100% completion rate. Konami has recently revealed that the team is working on a fix and that a patch will be released in the future.

Metal Gear Solid V The Phantom Pain is now available in all regions on PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC. Metal Gear Online will be launched next month in all regions and on all formats. We will keep you updated on both the main game and the online mode as soon as more comes in on them so stay tuned for all the latest news on Kojima’s Productions latest game.

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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