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Tales of Zestiria Neon Genesis Evangelion, Idolmaster DLC Costumes Confirmed For Europe

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Tales of Zestiria

Tales of Zestiria is very close to release now and details on the Western release of the game are coming in daily. The original Japanese PlayStation 3 release has received several DLC costumes for all characters and a few hours ago it’s been confirmed which of these costumes will be released for the European version of the game.

According to the official Tales Of blog, European players will be able to purchase, among other DLC costumes, the Neon Genesis Evangelion and Idolmaster costumes. Previous Tales Of games have received other licensed DLC costumes in Japan but none of them have been released in North America and Europe so the release of the Evangelion and Idolmaster costumes in Europe is a welcome surprise. The costumes have only been confirmed for Europe as of now but there’s a very high chance we will learn more about their North American release next week.

Earlier this week the install sizes of the PlayStation 3 and Steam versions of Tales of Zestiria have been confirmed. All three versions of the game will require 12.1 GB of free storage space, a size that’s much smaller than several other modern games.

Last month new details on the PlayStation 4 and PC versions of Tales of Zestiria have emerged online. Bandai Namco has confirmed that the PS4 version of Tales Of Zestiria will run at 1920 x 1080 resolution and that the PC version will support various resolutions up to 4K. Both versions of the game will also feature several improvements over the PlayStation 3 version such as doubled draw distance, enhanced shadows, anti-aliasing and improved textures and will run at 30 FPS and not 60 FPS like many of the previous entries of the series. Altering the framerate would have had deep consequences on balancing, difficulty and animation so the team decided to keep the 30 FPS framerate of the original PS3 version

Tales Of Zestiria is now available on PlayStation 3 in Japan. The game will be released next week on PlayStation 3, PlayStation 4 and PC in North America and Europe. More on the Western release of the game will surely come in soon so stay tuned for all the latest news on the next role-playing game from Bandai Namco.

 

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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