One of the more interesting features included in Metal Gear Solid V The Phantom Pain, the latest entry of the series released last year on consoles and PC in all regions, are the FOBs system, which allows players to build their own Forwarding Operating Bases and invade those created by other players to steal resources and soldiers. In order to avoid getting invaded too much, players also have the option of building nuclear weapons. Those who have built nuclear weapons for their FOBs will be able to enjoy an even bigger advantage starting today.
Today Konami has introduced some changes to nuclear weapons ownership. According to the update notes, the more nuclear weapons players own, the less likely it is for a FOB to be targeted by invaders. The bonus for a successful infiltration has also been increased.
The ability to build nuclear weapons in Metal Gear Solid V The Phantom Pain is most likely related to a cutscene and an ending that have only been discovered by data mining the PC version of the game. Nobody has yet managed to discover how the cutscene and the Nuclear Disarmament ending are triggered but there’s the chance that the tweaks introduced today may lead to some new discovery on the matter.
Earlier this week a new Metal Gear Solid V The Phantom Pain update has been made available on PC. Following the release of the update, players have discovered that the golden bionic arm and the Sniper Wolf outfit for Quiet were no longer available. Konami later confirmed that their removal was a mistake on their part.
Metal Gear Solid V The Phantom Pain is now available in all regions on PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC. We will let you know more about upcoming updates and DLC packs as soon as more news come on them so stay tuned for all the latest news on Hideo Kojima’s latest game.