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G2 Esports Upset Virtus Pro 2-0 at DreamHack Open: Cluj-Napoca

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G2 Esports pulled a huge upset win over VP and won 2-0 to qualify for the semi finals against Envyus at DreamHack Open: Cluj-Napoca. The scores were 16-10 on Cache (G2’s pick) and 19-17 on Train (VP’s Pick).

Cache started off very offense heavy, as both teams are known to be, with Snax flanking all the T’s in A main and whiffing multiple silenced USP shots before killing someone. VP went on to win the round thanks to an effort by TaZ to kill the bomb carrier and drop the bomb. VP won the first four rounds but lost to a G2 force buy and smoke play A. From then on, G2 would go on to win large chunks at a time. Maikelele and jkaem were two huge players for G2 on this map.

Maikelele won multiple 2v1s and 1v1s. Jkaem was having a breakout performance by top fragging in the match at 32 kills and only 12 deaths. He had a player rating of 1.96. He was jumping through smoke and getting spray-downs mid, getting multikills left and right. All his shining was at VP’s expense, as the team started off strong with neo getting triple and double kills at B and A. That momentum seemed to freeze for everyone except Snax, who was second overall on the map with 30 kills and a 1.67 player rating according to hltv.org.

Things moved to Train which was the Poles’ pick and a map they’re regarded as the best in the world on. G2 went in riding a big wave of momentum off their win on Cache. They won the pistol round and the two following rounds before VP got on the scoreboard with a win. In round five G2 force up and rushed the Ts in their spawn. After a few trades, it was down to Rain and Pasha. Rain chased pasha to A, then from A to B, shot him a few times before pasha ran back to A. Pasha planted by train, but for pop-dog/A main. Rain came out pop-dog and shot him as he went up from planting. The question is, why would pasha plant on that side when he knew the CT side was clear? The emotion on pasha’s face as he reached his hand over his eyes after his death said it all.

VP looked to have cracked. And as G2 began to rack up the rounds, 7-2, 8-2,9-2, all hope seemed lost for VP, despite everyone’s knowledge that G2 was on the heavily favored side of the map. But VP found life in the rounds to come, winning the next five rounds decisively, with a notable performance by Pasha holding ladder from two flanking CTs. The second half started off intense as G2 won their A execute while on the wrong side of a 2v3. But VP clawed their way back in, lead by Snax’s frags. They got down 6-12 before winning three in a row. They only lost the fourth round because of a triple kill by maikelele and went on to win the next six rounds. G2 was down 13-15 and needed to win two rounds in a row. Things looked bleak for G2 when they ran down ivy and towards pasha’s auto sniper, but they baited out a shot by him and killed him. The went on to win the round. The first half of Overtime was back and forth, but G2’s CT side proved too strong once again and VP fell.

VP seemed to have just been playing sloppy. Missed shots, bad plant spots, bad peeks. In contrast, G2 seemed razor sharp. High pace, fast shots. VP goes home disappointed as they are always a contender to win a major, as former major winners themselves. But they lost to the best version of G2 Esports yet, and by that I mean former team Kinguin. Maikelele has been taken off the primary awp role, which frees up his play and allows him to make an impact in other areas, which has proven key to their success. All the potential and promise of the team is starting to really show through in their play generally, not just in flashes and spurts.

Even with the form they showed today, they’ll have to get together and figure out how to take it to another level if they’re hoping to best the Envyus crowds got to see earlier in the day.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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