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Rock Band 4 December Update Detailed, Plenty Of New Features And Fixes Included

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Rock Band 4

Rock Band 4, the latest entry of the series released last month in all regions on PlayStation 4 and Xbox One, has already received a couple of updates which introduce some new features to the game as well as tweaks and fixes. The rhythm game developed by Harmonix is going to receive a rather big update next month, adding some nice features and more.

Among the new additions of the next Rock Band 4 update will be a new taunt system, an improved calibaration for instruments, breakneck speed option and much more.

Here are the full details of the new Rock Band 4 update, which will be made available on December 8th.

FEATURES:

  • Score challenge features – This is a whole suite of features that is designed to leverage the competitive heart of the game:
    • In-game notifications of leaderboard events: Find out at the moment you pass a friend’s score with an all-new in-song indicator.
    • Activity feed: This is a main menu log of your leaderboard events and that also allows you to quickly jump to a track to regain your dominance.
    • Taunt system from the results screen: Let your friends know you beat their score by sending them a selectable randomized Taunt message. This taunt will appear in his or her Activity Feed.
  • Improved Calibration – thanks to your feedback, we’ve implemented some significant improvements. PLEASE NOTE that these changes require you to recalibrate.
  • Variable Breakneck Speed – One of the most requested features from the hardcore competitive community, Variable Breakneck Speed will allow players to individually set the Breakneck Speed of their tracks for the first time in a Rock Band title – up to 2.5X this time!
  • Full Combo Recognition & Indicator – The “Full Combo” (a perfect streak, no notes missed or additional strums/hits from start to finish) is one of the competitive player’s greatest achievements. Rock Band games haven’t kept track of this impressive feat in the past, and that all changes with this update. The game will now celebrate and track your FC success, and a subtle new in-song indicator will allow you to know if you’re still on track for an FC or if you’ve broken your streak. We also now indicate FC runs on the leaderboards.
  • More Song Results details – leaderboard info, plus detailed gameplay statistics will now be shown on the song results screen.
  • Player Stats – Want to know where you stack against your friends online? Access this new Player Stats screen from anywhere in the game to get a detailed overview of your complete Rock Band gameplay statistics, including cumulative scores, stars, and more.
  • New Items in the Rock Shop – we’ve got a handful of new assets in the Rock Shop, including one that celebrates a recent (and very awesome) game launch from a studio that we love.
  • Auto-kick mode – One of the most requested Accessibility features, this toggle will allow you to play drum parts by hitting the drum pads only while we automatically hit kick drum notes. This will be available as a toggle in the Options menu.

BUG FIXES:

  • Packs and Albums in the XB1 in-game store are back in the store and contain content.
  • Fix to prevent hitches for PlayStation 4 players with 2000 Friends.
  • Leaderboards no longer mix player scores and percentages from different performances and instead show only the info for the single performance with the highest score.
  • Game no longer crashes when the vocalist joins a song that doesn’t have a vocal part.
  • Band History stats now list the correct total number of Rock Shop items.
  • Improvements to microphone lag.
  • Improvements to tambourine hit sensitivity.
  • Adjustments to track transparency.

Rock Band 4 is now available in all regions on PlayStation 4 and Xbox One. The December update will be made available on December 8th. We will keep you updated on all the latest Rock Band 4 news as soon as possible so stay tuned for more.

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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The release of Atlas Fallen was delayed until August in order to provide the “best possible version”

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Atlas Fallen, an upcoming action role-playing game, has been delayed, according to publisher Focus Entertainment and developer Deck 13. This occurs shortly after a well-received public demonstration, during which new pictures and previews as well as the first gameplay were revealed. The team wants to give the game a bit more time in the oven, even though it appears to be quite promising. The game, originally scheduled to debut on May 16th, will instead do so on August 10th. Deck 13 announced the delay on social media, saying that it was necessary to “give the game some extra time so that we can provide the finest version of Atlas Fallen.”

The company said that it will reveal additional information about the game in the “early summer,” along with “new gameplay videos and your first look at drop-in co-op gameplay.” Atlas Fallen will also be released with a German audio option in addition to the English one. We have high hopes for this because delays are generally seen as positive things these days, and the game already looks great. Are you anticipating this one?

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Game on! During just two days, Resident Evil 4 sales reached 3 million

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Resident Evil 4 is performing quite well for itself, which shouldn’t come as much of a surprise. Everyone agrees that the remake is a great version of a classic, and it has been a critical and financial success from the start. The game’s publisher, Capcom, announced in a brief statement that it had sold more than 3 million copies in its first two days on the international market. So, to compare, Resident Evil Village reached the same milestone in just four days, whereas Resident Evil 2: Remake sold just as many copies in its first week. In contrast, within five days of its release, Resident Evil 3 sold 2 million copies. Hence, the most recent entry is trending somewhat earlier than the others. Capcom also released an update on the total number of units shipped over the whole series, which presently stands at 135 million units and is accurate until December 31, 2022. It’s difficult to disagree with the publisher when it refers to Resident Evil as its “flagship game series” at this point.

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The Last of Us PC Version’s Joke: Joel’s Screwed Up Face

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We are not exactly certain how Naughty Dog intended The Last of Us: Part I’s PC release to turn out. It’s having to put out fire after fire from people on social media instead of happy tweets and lovely Picture Mode dumps. Technically speaking, the PC options are allegedly a disaster, as seen by the more than 4,000 “mainly unfavorable” user evaluations that have been consistently posted on Steam. Yet, for the coder, this trending tweet feels like the undesired icing on top. Anyone may use it as a punchline to illustrate how broken the PC version is. As freelance writer Kyle Campbell has illustrated here, Joel has undoubtedly experienced better times on Steam.

It’s not exactly the viewpoint Joel will want for future selfies, although we don’t know if the character model appears this way for the entire game. The end of the world has affected him more than usual, as evidenced by his facial hair, which appears to last for days. A truly sad sight. Let’s hope that he has some better days ahead of him. Of course, if you’re playing the game on a powerful computer, Joel doesn’t look like this. Nonetheless, you’d want to assume the port would look at least a little bit better than this because The Last of Us: Part I was even touted with the Steam Deck in a promotional advertisement. Naughty Dog has asked PC customers to submit support queries on its website via Twitter in order to collect comments and identify the problems with this specific version. The developer will want to address these issues right away because they ran flawlessly on the PS5. Many complaints lament frequent crashes, shader problems, and generally subpar performance. Instead of just being a straightforward version that runs on the personal computer, the studio even went so far as to refer to this transfer as being “for PC.” As a result, anticipate thick, quick flows of patches.

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