Gaming
Rock Band 4 December Update Detailed, Plenty Of New Features And Fixes Included
Rock Band 4, the latest entry of the series released last month in all regions on PlayStation 4 and Xbox One, has already received a couple of updates which introduce some new features to the game as well as tweaks and fixes. The rhythm game developed by Harmonix is going to receive a rather big update next month, adding some nice features and more.
Among the new additions of the next Rock Band 4 update will be a new taunt system, an improved calibaration for instruments, breakneck speed option and much more.
Here are the full details of the new Rock Band 4 update, which will be made available on December 8th.
FEATURES:
- Score challenge features – This is a whole suite of features that is designed to leverage the competitive heart of the game:
- In-game notifications of leaderboard events: Find out at the moment you pass a friend’s score with an all-new in-song indicator.
- Activity feed: This is a main menu log of your leaderboard events and that also allows you to quickly jump to a track to regain your dominance.
- Taunt system from the results screen: Let your friends know you beat their score by sending them a selectable randomized Taunt message. This taunt will appear in his or her Activity Feed.
- Improved Calibration – thanks to your feedback, we’ve implemented some significant improvements. PLEASE NOTE that these changes require you to recalibrate.
- Variable Breakneck Speed – One of the most requested features from the hardcore competitive community, Variable Breakneck Speed will allow players to individually set the Breakneck Speed of their tracks for the first time in a Rock Band title – up to 2.5X this time!
- Full Combo Recognition & Indicator – The “Full Combo” (a perfect streak, no notes missed or additional strums/hits from start to finish) is one of the competitive player’s greatest achievements. Rock Band games haven’t kept track of this impressive feat in the past, and that all changes with this update. The game will now celebrate and track your FC success, and a subtle new in-song indicator will allow you to know if you’re still on track for an FC or if you’ve broken your streak. We also now indicate FC runs on the leaderboards.
- More Song Results details – leaderboard info, plus detailed gameplay statistics will now be shown on the song results screen.
- Player Stats – Want to know where you stack against your friends online? Access this new Player Stats screen from anywhere in the game to get a detailed overview of your complete Rock Band gameplay statistics, including cumulative scores, stars, and more.
- New Items in the Rock Shop – we’ve got a handful of new assets in the Rock Shop, including one that celebrates a recent (and very awesome) game launch from a studio that we love.
- Auto-kick mode – One of the most requested Accessibility features, this toggle will allow you to play drum parts by hitting the drum pads only while we automatically hit kick drum notes. This will be available as a toggle in the Options menu.
BUG FIXES:
- Packs and Albums in the XB1 in-game store are back in the store and contain content.
- Fix to prevent hitches for PlayStation 4 players with 2000 Friends.
- Leaderboards no longer mix player scores and percentages from different performances and instead show only the info for the single performance with the highest score.
- Game no longer crashes when the vocalist joins a song that doesn’t have a vocal part.
- Band History stats now list the correct total number of Rock Shop items.
- Improvements to microphone lag.
- Improvements to tambourine hit sensitivity.
- Adjustments to track transparency.
Rock Band 4 is now available in all regions on PlayStation 4 and Xbox One. The December update will be made available on December 8th. We will keep you updated on all the latest Rock Band 4 news as soon as possible so stay tuned for more.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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