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Naruto Shippuden Ultimate Ninja Storm 4 Playable Demo To Get Detailed Soon

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Naruto Shippuden Ultimate Ninja Storm 4

A few months ago it’s been revealed that Naruto Shippuden Ultimate Ninja Storm 4, the latest entry of the series developed by CyberConnect 2 launching soon on consoles and PC in all regions, was going to receive a playable demo before release. The demo has been revealed before the game got delayed to 2016 so there’s the chance that the demo plans have also been delayed. After a rather long wait, it looks like we are finally going to learn more about the matter very soon.

Recently the Naruto Video Games official Twitter Profile has confirmed that details on the Naruto Shippuden Ultimate Ninja Storm 4 will be coming soon. Not much else has been said but it’s definitely good to know that we will finally learn more about the demo soon.

Earlier this week a new Naruto Shippuden Ultimate Ninja Storm 4 screenshot has surfaced online, showcasing Kaguya’s tailed beast transformation as well as Perfect Form Susanoo Kakashi. Japanese magazine Shonen Jump confirmed last week that players will have to fight Kaguya’s tailed beast transformation in a boss battle included in the game’s Story Mode.

Last week several Naruto Shippuden Ultimate Ninja Storm 4 gameplay videos have surfaced online, showcasing several boss battles like Kurama vs the Ten Tails, Six Paths Sage Mode Naruto and Rinne Sharingan Sasuke vs Six Paths Obito, Kakashi and Obito vs Six Paths Madara and Perfect Susano’o Sasuke vs Perfect Susano’o Madara as well as some combination ultimate jutsu.

Last week yet another exclusive DLC bonus has been confirmed for Naruto Shippuden Ultimate Ninja Storm 4. The Chinese version of the game will include a special traditional Chinese costume for Naruto. The costume has been confirmed for China only at the moment and we currently don’t know if it will be made in all other regions following the game’s release.

Naruto Shippuden Ultimate Ninja Storm 4 is currently in development for PlayStation 4, Xbox One and PC and will be released during February 2016 in all regions and not during Fall 2015 as originally announced. More on the game is going to come in soon so stay tuned for all the latest news on the upcoming CyberConnect 2 developed game.

 

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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There are strong indications that Persona 3 Reload The Answer DLC may be on the horizon

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Speculations about the inclusion of The Answer in the latest Persona 3 Reload have been circulating for some time now and seem to be gaining credibility. After being played for some time, new evidence suggests that more SEES action is on the horizon. Caution: Spoilers ahead for Persona 3 Reload!

Completing the game on merciless difficulty will result in Elizabeth from The Velvet Room giving you a cryptic clue, hinting that The Answer is approaching. According to PC Gamer, YouTuber Faz used a cheat engine to reach that stage and record the conversation. Elizabeth delivers players a mysterious message: “At the end of a great trial, the answer illuminates my path.”

The Answer occurs after the events of Persona 3, focusing on the cyborg warrior Aigis in the weeks following the game’s climax and offering around 30 hours of content. Persona 3 Reload feels unfinished until its latest update, which follows the trend of Atlus finding ways to release enhanced versions of their games, like Persona 4 Golden or Persona 5 Royal. Speculations were circulating about The Answer being in development, which aligns with the findings of dataminers. However, an official confirmation is still pending.

Is it possible that we will uncover the answer in Persona 3 Reload? Are you eagerly anticipating it? Feel free to share your thoughts in the comments section below.

 

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Remedy reclaims ownership of Control IP from Publisher 505 Games

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Remedy Entertainment has recently revealed that they now have complete ownership of the Control IP, which was previously shared with 505 Games. Remedy allegedly spent 17 million euros for the opportunity; nevertheless, 505 Games will continue as the publisher until 2024 during the transition.

In a recent press release, CEO Tero Virtala mentioned that the company will thoroughly evaluate its options, acknowledging the widespread appeal of the Control franchise among various partners. Furthermore, Virtala shared a quick update on the other ongoing projects now that Alan Wake 2 has been released. “Condor and Control 2 have made significant progress recently, and we anticipate these projects to advance to the next stages of development by the first half of 2024.”

Condor is the codename for Remedy’s multiplayer game set in the Control universe. Control 2, the highly anticipated sequel to the first game, was announced in late 2022 following the developer’s new publishing agreement with 505 Games. The Finnish game studio managed to create a brand-new path for the future at some point in their journey, perhaps as a result of recent successes.

How do you feel about Remedy gaining control of the Control IP from 505 Games? Are you looking forward to what the future holds for the series? Feel free to share your thoughts in the comments section below.

 

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Neil Druckmann, the head of Naughty Dog, is not planning to create games indefinitely

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Neil Druckmann, the president of Naughty Dog, believes he may not continue creating video games indefinitely, especially not on the grand scale we’re accustomed to from the renowned creative. He is widely recognized for his contributions to Uncharted and The Last of Us. His positive experience adapting the latter for HBO, combined with a shift in priorities towards family, led him to consider making a significant change.

Druckmann’s reflections were captured in an interview with rapper Logic on his YouTube show, Logically Thinking (thanks to VGC), where he mused, “I guess that I don’t see myself doing this forever at this scale.”. Talking about the importance of spending quality time with one’s children, the subject resonated with the Naughty Dog boss, leading to a thoughtful conversation:

“You mentioned entering a new phase in life where your kids are the top priority, and I can relate because my kids are also my main focus… I understand the value of time and prioritize spending it wisely, especially when others want to share it with me. I’m currently at a stage in my life where I’m contemplating my ultimate goal. When is the right moment to decide to end it?

Druckmann is likely referring to stepping away from AAA game development and studio management to avoid the overwhelming anxiety that comes with those responsibilities, as he mentioned that it can be draining. Managing a large number of people and multiple studios worldwide can be quite overwhelming.

However, he would still need a place to channel all that creativity, and he might not be the only one to fall for Hollywood’s allure: “I can envision myself moving towards something that’s more laid-back and less stressful but still allows me to express my creativity. However, I’ve begun contemplating the number of similar games I have left in me, and it’s not a large quantity.

How many additional projects do you anticipate Neil Druckmann leading? Regardless of the quantity, his impact is expected to endure far into the future as we all eventually depart this world. Feel free to share your thoughts in the comments section below.

 

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