Gaming
The Witcher 3 Wild Hunt Patch 1.12 Is Not Going To Include Any New Feature

A few days ago CD Projekt RED has confirmed that The Witcher 3 Wild Hunt, the latest entry of the series now available in all regions on consoles and PC, is going to receive another patch sometime next month. While that patch has been confirmed officially, no additional detail on it has been shared but we have learned something new about it in the past few hours.
CD Projekt RED Community Manager Marcin Momot has confirmed on his Twitter profile that The Witcher 3 Wild Hunt 1.12 patch is only going to be about fixes and won’t include any new feature. This is definitely disappointing, especially for those who are waiting for some promised additional features to be implemented, like the Gwent Card Collector Indicator that was supposed to be introduced by the previous update.
While the next The Witcher 3 Wild Hunt patch is only going to be about fixes, new features and enhancements are getting added to the PC version of the game through mods. Earlier this month a new trailer has been shared for The Witcher 3 Wild Hunt Super Turbo Lightning Mod, showcasing the improvements that will be included in the yet to be dated 2.0 release of the mod.
More content for The Witcher 3 Wild Hunt will be coming next year with the Blood and Wine expansion. We still don’t know much about the expansion but we know that it will be set in the new area of Toussaint and it will feature characters players have read about in the books.
The Witcher 3 Wild Hunt and its first expansion Hearts of Stone are now available in all regions on PlayStation 4, Xbox One and PC. The Blood and Wine expansion will be released sometime next year on all formats and all regions. We will keep you updated on the upcoming expansion as well as on the 1.12 patch as soon as more comes in on it so stay tuned for all the latest news.
Gaming
Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.
According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.
More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.
Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!
Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.
Gaming
Techland Shows Durable Dying Light 2 Content Roadmap

Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.
IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.
Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.
Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?
Gaming
Epic to Globalize V-Buck Price Hike

Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.
Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.
Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).
How do you view Epic’s timing and pricing increase?
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