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Primal Carnage Extinction Review – Dinosaurs Always Get What They Want

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Primal Carnage Extinction

In recent times, dinosaurs have made a huge comeback in entertainment thanks to the release of the Jurassic World movie as well as a few videos games starring the huge and fearsome scaled lizards of ancient times. Among these new games is Primal Carnage Extinction, a first person multiplayer focused shooter developed by Panic Button Games and Circle 5 Studios. The new PlayStation 4 game comes with some interesting features but fails to be a truly memorable experience due to a flawed execution.

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In Primal Carnage Extinction, players have the ability to join the Human and Dinosaur teams, choose different characters and take on the other team in a variety of game modes. The Human team members come with weapons and special abilities that players have seen in many others first person shooters such shotguns, handguns, sniper rifles and more. Controls are not all that different from other first person shooters so it’s not too difficult to get used to them in a very short amount of time. Playing as the Dinosaur team is a whole different thing. By joining this team, players can choose between different dinosaurs sporting higher health, melee attacks and a special roar ability which enhances abilities of nearby teammates. Playing as Dinosaurs makes the game switch to a third person view mode which makes the experience feel slightly different.

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Primal Carnage Extinction features a few play modes that offer a slightly different experience such as the typical Deathmatch Mode, a Free Roam Mode and the unique Get To The Chopper Mode, where the Human team has to capture several key locations to escape the map. This mode, in particular, highlights all the balancing and depth issues that plague the game as of now: Humans, while more varied, are at a disadvantage most of the times due to Dinosaurs having much more health and more powerful attacks. The only way for Humans to overcome the Dinosaurs in most modes is to have very strong teamwork and not even this might be enough in the game’s current state. One more Primal Carnage Extinction play mode is the interesting Survival Mode, where a human team has to survive 20 waves of dinosaurs controlled by the AI. This mode is definitely one of the most fun modes of the game, thanks to each wave coming with some unique twists like invisible Dinosaurs and more but the horrible AI, unfortunately, damages the experience a bit.

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While the gameplay experience has its up and downs but can be fun, the Primal Carnage Extinction presentation leaves a lot to be desired. Graphics don’t do a good job in making the game stand out from the competition as maps and human character are pretty generic. Dinosaurs do look better than Humans, but it’s nothing truly astounding. Performance wise, Primal Carnage: Extinction runs at 30 FPS so things aren’t always as smooth as required, the camera tends to mess up in specific situations and controlling Dinosaurs might cause issues in close spaces.

Primal Carnage Extinction definitely has the potential to become big but not in its current state. Controlling Dinosaurs it’s definitely fun and the available play modes are varied enough, but the balancing and depth issues and the bad AI in Survival Mode damage the experience considerably. Primal Carnage Extinction is, without a doubt, a fun game for those looking for a not too involving first person shooter experience but with Call of Duty: Black Ops 3 and other high profile first person shooters available on the market, the game is going to have a really hard time standing out.

 

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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