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Primal Carnage Extinction Review – Dinosaurs Always Get What They Want

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Primal Carnage Extinction

In recent times, dinosaurs have made a huge comeback in entertainment thanks to the release of the Jurassic World movie as well as a few videos games starring the huge and fearsome scaled lizards of ancient times. Among these new games is Primal Carnage Extinction, a first person multiplayer focused shooter developed by Panic Button Games and Circle 5 Studios. The new PlayStation 4 game comes with some interesting features but fails to be a truly memorable experience due to a flawed execution.

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In Primal Carnage Extinction, players have the ability to join the Human and Dinosaur teams, choose different characters and take on the other team in a variety of game modes. The Human team members come with weapons and special abilities that players have seen in many others first person shooters such shotguns, handguns, sniper rifles and more. Controls are not all that different from other first person shooters so it’s not too difficult to get used to them in a very short amount of time. Playing as the Dinosaur team is a whole different thing. By joining this team, players can choose between different dinosaurs sporting higher health, melee attacks and a special roar ability which enhances abilities of nearby teammates. Playing as Dinosaurs makes the game switch to a third person view mode which makes the experience feel slightly different.

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Primal Carnage Extinction features a few play modes that offer a slightly different experience such as the typical Deathmatch Mode, a Free Roam Mode and the unique Get To The Chopper Mode, where the Human team has to capture several key locations to escape the map. This mode, in particular, highlights all the balancing and depth issues that plague the game as of now: Humans, while more varied, are at a disadvantage most of the times due to Dinosaurs having much more health and more powerful attacks. The only way for Humans to overcome the Dinosaurs in most modes is to have very strong teamwork and not even this might be enough in the game’s current state. One more Primal Carnage Extinction play mode is the interesting Survival Mode, where a human team has to survive 20 waves of dinosaurs controlled by the AI. This mode is definitely one of the most fun modes of the game, thanks to each wave coming with some unique twists like invisible Dinosaurs and more but the horrible AI, unfortunately, damages the experience a bit.

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While the gameplay experience has its up and downs but can be fun, the Primal Carnage Extinction presentation leaves a lot to be desired. Graphics don’t do a good job in making the game stand out from the competition as maps and human character are pretty generic. Dinosaurs do look better than Humans, but it’s nothing truly astounding. Performance wise, Primal Carnage: Extinction runs at 30 FPS so things aren’t always as smooth as required, the camera tends to mess up in specific situations and controlling Dinosaurs might cause issues in close spaces.

Primal Carnage Extinction definitely has the potential to become big but not in its current state. Controlling Dinosaurs it’s definitely fun and the available play modes are varied enough, but the balancing and depth issues and the bad AI in Survival Mode damage the experience considerably. Primal Carnage Extinction is, without a doubt, a fun game for those looking for a not too involving first person shooter experience but with Call of Duty: Black Ops 3 and other high profile first person shooters available on the market, the game is going to have a really hard time standing out.

 

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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