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Tales Of Zestiria PC 1.4 Update Breaks 60 FPS Mod, God Eater DLC Might Be Coming Soon

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Tales of Zestiria

Last month the PC version of Tales Of Zestiria, the latest entry of the series developed by Bandai Namco now available in all regions also on PlayStation 3 and PlayStation 4, has received a new mod which allows players to enjoy the game in 60 FPS without breaking the game in any critical way. If you’re among those who are enjoying playing the game this way, you may want to avoid updating it to the latest version, as the latest Tales Of Zestiria update completely breaks the 60 FPS mod.

The new Tales of Zestiria 1.4 update, which has been made available a few hours ago, introduced some controls fixes as well as fixes for save issues found in the Alisha DLC.

Tales of Zestiria v1.4 patch notes (December 04, 2015)
4 December – Isshak Gravi
Thank you for supporting Tales of Zestiria on PC. Here are the fixes implemented in the latest patch:

o Fixed rebidding issue for seraph actions in the System menu if the user changes movement key from default ‘1234’ to any key.
o Removed option to rebind START Button.
o Fixed save issue in Alisha DLC: creating a clear save after completing Alisha DLC is now possible
o Fixed save issue in Alisha DLC: can delete a save data from Alisha DLC now

Thank you!

As mentioned above, the Tales of Zestiria 1.4 update completely breaks the 60 FPS mod, as confirmed by the mod’s creator Kaldaien. According to him, fixing the mod for the new version of the game would involve a huge amount of work that he cannot put in at the moment.

Make sure to use the pre-patch version. I found all of the updated memory addresses, but it doesn’t behave the way it used to. So that’s going to involve a crazy amount of work that I don’t want to bother with right now.

The patch doesn’t add anything important, so there’s no harm in rolling back to 1.3

On a related note, Tales of Zestiria hasn’t received any new DLC pack for the past couple weeks but it seems like something might be coming soon. According to Steam Database, the Tales of Zestiria God Eater DLC might be released soon.

Tales of Zestiria is now available in all regions on PlayStation 3, PlayStation 4 and PC.

 

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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