Let’s call a spade a spade, vanilla Destiny didn’t have much of a story. Sure, you fought aliens and found shiny loot, but what else was there. Maybe they didn’t have time to explain why they didn’t have time to explain (sorry, couldn’t help it). BUT, Bungie has promised a more cinematic story this time around, so lets take a minute, open up our grimoires, and see what kind of story beats we can glean.
The attack on the city was something hinted at for a while now, it was the who that we didn’t know. The trailer answered that, revealing the Cabal as the fiends behind the attack. The particular force sent against the city is the Red Legion, commanded by Ghaul. Now, if you played the game, you may ask, “but Kevin, aren’t there already Cabal on Mars?” Yes there are, but due to the Vex, Taken, and Guardians, the present Cabal are broken and leaderless. This is how the Cabal military operates, break and die or return home victorious. That wasn’t before the remaining forces sent out a distress call, directly to the Emperor, during the Taken King expansion. And, clearly, the message got thru.
Making the Cabal the central threat this time around gives a spotlight to a force that hasn’t really gotten their due in vanilla Destiny or its expansions. This is a shame, because they’re basically an intergalactic Roman Empire. Legions upon legions go out and either conquer or fall, with the best rising to the top. So given the scale and results of the attack, the Red Legion looks to be among the elite.
Then, there are the two expansions available thru the expansions pass. The first teases fans with the Eye of Osiris. In the universe of Destiny, Osiris was a Warlock who delved into the power the Vex have over time. His work drew the ire of the Speaker and Vanguard, resulting in his banishment from the Tower. His followers remained behind, establishing a tournament in the Crucible as a way to recruit. Using him as the basis of an expansion could do for him what Rise of Iron did for Iron Banner. It could also open the door for Bungie to use more dark/fallen figures from the city’s history, like Toland and Dredgen Yor.
The second expansion teased implies that Rasputin, the AI warmind, will be the focus. Yes, Rise of Iron’s story revolved around a tech-plague called SIVA, but these are two completely different entities. SIVA was presented as a tech-plague that could consume/corrupt whatever it spread into. Rasputin, on the other hand, is a sentient, artificial being. Bungie has long teased doing more with the warmind, with it being the original focus of vanilla Destiny in its early incarnations. While that got drastically reduced, it has still been an ever present force, having to venture into his bunker to help defend it from invaders. There have also been teases about the other warminds that existed, which could also play a major factor when expansion two is released down the line.
This is just scratching the surface of what we could see in Destiny 2. I could sit here all day and go into the nitty gritty of the Cabal, the Empire’s command structure, the work of Osiris, or the battles Rasputin has endured, but then we’d be here all day. Just rest assured, knowing Bungie, I think we are in safe hands.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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