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PGL has released the details for their Asia Minor leading up to their Krakow Major Offline Qualifier.

 

PGL Asia MinorImage courtesy of PGL

The Asia Minor is one of four Minor events that will lead up to the PGL Krakow Major from July 21st to the 23rd. The Asia Minor, as with all the others, will feature a $50,000 prize pool along with a chance to secure a spot at the PGL Krakow Major Offline Qualifier.

Two teams will be invited to the Minor while six more will go through a qualifier process. The top two teams will move on to the aforementioned Offline Qualifer which will take place from June 29th to July 2nd.

The Minor itself will take place from June 1st to the 4th someplace in China. The invited teams and the exact location will be announced soon, according to PGL.

For those unaware, the Major is PGL’s first major in CS:GO, having done other such events in DOTA 2. Much like those events, the Krakow Major will be sponsored by Valve themselves. The tournament will take place at the Tauron Arena, a place which the organizers call “the biggest multifunctional arena in Poland”. It will feature a total prize pool of $1,000,000 with $500,000 going to first place, $150,000 to second, $70,000 to 3rd-4th and $35,000 to 5th-8th.

The confirmed teams of the Major so far, dubbed “Legends”, qualified through the ELEAGUE Atlanta Major of 2017 and feature big names in CS:GO like Astralis, Virtus.Pro, Fnatic, SK Gaming, Natus Vincere, Gambit Esports, North and FaZe Clan. Seven more teams will be announced through the various qualifiers.

Writer with a passion for anything to do with esports. My passion for CS:GO is an equal rival with my hate for it. Looking to make it big as a journalist.

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Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

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Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.

According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.

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More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.

Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!

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Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.

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Techland Shows Durable Dying Light 2 Content Roadmap

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Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.

IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.

Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.

Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?

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Epic to Globalize V-Buck Price Hike

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Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.

Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.

Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).

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How do you view Epic’s timing and pricing increase?

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