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It’s no secret at this point that Mass Effect Andromeda had a rocky release. The reviews were mixed for reasons ranging from technical issues to clunky UI and it ultimately didn’t live up to the expectations set by the original trilogy. However, the game wasn’t irredeemable. Many fans still enjoyed the game for its fast-paced combat and pseudo open-world design. While the story and characters don’t quite seem to live up to the legacy of the first three games, they aren’t really bad by any stretch of the imagination. Ultimately, the game is an excellent reason to become immersed in the universe of Mass Effect again. Even with its flaws, it’s more than reasonable to say that Bioware could pull another Mass Effect 2 with the game’s sequel. All it really needs are a few tweaks.

Less is More

One of my personal issues with the way that Mass Effect Andromeda is designed is the way it throws menial tasks your way. While there are a few interesting quests on each planet, driving on the surface of any planet usually becomes a chore as you notice enemy camps, remnant ruins, and trivial fetch quests littered all over the world. These camps and the inconsequential quest lines feel as if they were added in an attempt to make traversing planets more interesting. Many complain that exploring planets in Mass Effect 1 was boring because there wasn’t much to do outside of a few key points of interest. I’d argue that Andromeda has the exact same issue, except it makes you think there is a lot of content by cluttering the map with markers. I would rather the next game in the series focus on adding more meaningful content to these planets and maybe tone down the size of them. I would rather have a smaller space to explore if it means that the space is used to tell meaningful and interesting stories.

Give us a Darth Vader 

One of the high points for the Mass Effect series was the Elusive Man from the second game. The character oozed mystery and he stole the spotlight as the game’s antagonist. Is the Elusive Man truly an ally? Or does he have his own motives? These questions haunted the player as they played through the game. I would love to see that same level of an antagonist in the next Mass Effect game. For the first several hours of Andromeda, the Kett are the game’s villains almost by necessity. Their motives are unknown to the player and while this could have been an attempt to make them mysterious, they come across as simple space bullies. From their dull visual design to their cliche motivation, the Kett aren’t exactly a gripping antagonist. Later in the game, they become more fleshed out and we get more information on their leader, the Archon. At this point, things get interesting, but that took me almost 50 hours of my playthrough to get to. Even if the average player does way fewer side quests than I did, it would probably still take 20-30 hours.

Intrigue and Mystery

One of the biggest disappointments in Andromeda was the way the game handles first contact. Within moments of meeting the Kett, shots are fired. No dialogue, no option for a peaceful exchange, nothing. Something similar could be said of the meeting with the Angara, but at least the game gives players a small taste of the politics associated with the first contact between species. One of the highlights of the original games was dealing with inter-species relationships. Did you spare the Rachni queen? Did you cure the genophage? Did you bring peace to the geth and quarians? These types of heavy political choices created a lot of weight to the choices in the first three games. The choices in Andromeda feel much less significant by comparison. Most Mass Effect fans fell in love with the game because the universe and its politics were engaging and interesting, and I’d love to see the next game focus on this again.

Discover More than Just Worlds

One of the easiest criticisms of Mass Effect Andromeda was that in a whole new galaxy, there are somehow only two races. Some of this can be explained by the game taking place in only a small cluster of Andromeda, and not the entire galaxy proper. Naturally, I want to see more of the galaxy in the next game. More than that, I want to meet new races. What made Mass Effect 1 so fascinating was meeting tons of weird new species for the first time. I would love to see more of that for the next game. It is revealed that the Kett have a larger empire and the Archon is only leading a small fringe group about halfway into the game. I would love to have to deal with the rest of the Kett empire on a political level in the next game, especially with the lingering hostilities between the Initiative and Kett. Give players a new galactic culture to become immersed in, not just a galaxy’s worth of empty planets to explore.

Andromeda was a game of highs and lows. Parts of it were dull and clunky. Other parts were shining examples of what makes Mass Effect games so revered. The ball is in Bioware’s court. If they can clean up the flaws and give players more of what Mass Effect fans want, they have a chance to rebound off of their rocky start.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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Gaming

ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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