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The Alien Movie series has been a rather linear story. However, Ridley Scott at some point lost his mind and decided to make the prequel not a prequel to Alien. Prometheus was a snail’s pace of a movie packed with symbolism. It was also pointed out by many fans how Charlize Theron’s character could have moved to the side to avoid the rolling alien ship of death. Needless to say, Prometheus left many of us Alien fans confused. Scott then announced another Alien movie in the works as well as a Prometheus sequel. Don’t worry, we all were confused by this as well.

Alien: Covenant is a sequel to Prometheus and a prequel to Alien. The setting takes place ten years after Prometheus. The Covenant is the first colonization mission, with seven years until their arrival at their targeted planet. Along with the crew, The Covenant carries 2,000 people in cryosleep as well as embryos. The ship’s crew consists of Daniels “Dany” Branson (Katherine Waterston) – a terraforming expert and the Ripley in this film, Tennessee (Danny McBride) – the ship’s pilot and wisecracker, and Christopher Oram (Billy Crudup) – a man of faith thrust into the position of Captain after tragic accident. David Fassbender takes the role of the synthetic yet again, this time in the role of Walter, a more robotic synthetic, unlike David who was more emotional.

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The movie begins with a flashback of David’s “birth” and a conversation with Peter Weyland (Guy Pearce) about creation and how Robots will outlive their creators. It’s a chilling moment, and then we are thrust onto the Covenant where Walter is taking charge of the ship while the humans sleep. A space storm hits the ship, forcing the crew to wake up early and attend to the damage on the ship. Several members of the crew die in this event, including the ship’s Captain. As the crew makes repairs and mourn their dead, they receive a signal of a woman singing John Denver’s Country Roads. The source leads them to a planet that is better for hosting human life over their original objective. They decide to check the planet out to see if it indeed the Paradise they are seeking. Of course we know this is an Alien movie and we know what happens when you land on a planet in this creation.

I was hoping this movie would go back to what Alien originally was: a terrifying experience that made the audience cringe as the characters walked down dark narrow hallways expecting the Xenomorph to pop out. Instead, we got more Prometheus than Alien in this flick. Ridley Scott has taken what was an amazing horror franchise and turned into a philosophical debate. Something of this nature suits movies like The Matrix or even the upcoming Blade Runner. It doesn’t work for any movie under the Alien banner. We don’t get any terror, we lack that scary silence of space, and the claustrophobia of the spaceship. We instead get the iconic things from the Alien movies: The Facehuggers, The Eggs, the chestbursters and the new backbursters. Covenant is a mess of two ideologies clashing, one wanting to explore a philosophical debate between humans creating robots, thus becoming gods and being a prequel to a great horror franchise. The Xenomorph isn’t even as terrifying as it should be, it’s just honestly there because the movie has Alien in its title.

backbursterWe don’t get to connect to the crew as we should. I honestly didn’t cheer for Dany or any of the others. It felt like the actors aside from Fassbender were in some high school play, merely there for show and to help move the story along. It felt rushed and condensed, and nothing like what a movie with Alien in the title should be.

If you must see this movie in a theater, do it as a matinee, sadly no IMAX for this one. Otherwise just wait for Redbox on this film.

xeno

Gamer and Geek since birth. Lover of RPGs, FPS, Tabletop, Books, Tv Shows, Movies, Cartoons, puppies and kittens. Honest girl telling you what she likes and what she doesn't like. might also be insane...

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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