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This is a bit of a touchy subject from what I’ve gathered discussing with people in my own life and over the internet. Anime is a genre of Japanese animation that is stylized in a specific manner that defines the genre. It’s a very broad genre that can only be pinned down to this specific style and origin. I’m sure most people reading this knew that already but it’s important to understand how broad it is in order for me to make my point.

There is a huge social stigma involved with anime and those who watch it. As many fans can probably concur, there’s always that one person (if not many) who doesn’t understand the genre and demonizes it and its viewers. There are many anti-anime arguments out there but the two most prominent that I’ve come across are that a) it’s made for children and b) it’s made for “degenerates”.

The first argument is mainly based on the fact that anime is a style of animation, thus it is a Japanese cartoon. Many people, especially in the West, have a hard time recognizing that mature, meaningful, adult-oriented stories can be told in the realm of animation since they grew up with Saturday morning cartoons like Tom and Jerry and The Flintstones. However, there are incredibly deep and dark stories to be told in this medium. Series such as Cowboy Bebop get at mature issues like drug use, sexual identity, and PTSD. Even series made for kids like Naruto, Dragon Ball Z, and One Piece get at issues of discrimination, existential crises, and the loss of loved ones.

The second argument deals mainly with the group of people that only see anime as a sexual medium. There are a lot of hentai (pornographic anime) out there that are far too widespread and easy to access on the internet which forms the basis of this opinion. Clickbait YouTube videos like “Top 10 Anime You Should Never Watch in Front of Your Parents” with overly-sexualized thumbnails don’t help with this stigma. This is especially considering that the video in question is only a day old and has over 450K views as of my writing this. I also believe this argument is flawed because it takes a very specific subgenre of anime and treats the whole genre like they are of that subgenre. That would be like if someone watched the sex scenes in Game of Thrones and said that all Western television is pornographic and for “degenerates”. Another comparison would be taking actual pornography and saying that all Western media is like that. Just because there is an incredibly niche and lewd subsect of a genre doesn’t mean the entire genre is like that.

There are other arguments against anime but these are the two that stick out the most. Anime isn’t just for kids. There is plenty of animated content (including Western cartoons for that matter) that are made with adult audiences in mind. That being said, these adult anime aren’t made to be sexual, but rather mature stories dealing with adult themes. The hentai subsect of anime doesn’t represent all of anime; that’s why it’s called a subsect. Anime is just like live action content in that it is a visual medium that represents multiple subgenres. This visual style makes for an incredibly unique and oftentimes beautiful method of storytelling. Hopefully this does something to help open up someone out there to giving anime an honest try. There are plenty of wonderful series at your disposal representing multiple subgenres that you may already be a fan of like sci-fi, fantasy, slice of life, etc. Do yourself a favor and give at least one a shot even if you’re apprehensive. Who knows, maybe you’ll love it.

I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

Gaming

The developer of Stellar Blade is currently working on implementing a Photo Mode feature for the popular PS5 game, Hit

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Stellar Blade is an exceptionally aesthetically pleasing game, and we are not solely referring to the attractiveness of the protagonist, Eve, and her various outfits. The campaign features several visually captivating moments, which is customary for major PS5 titles, and fans are eager to capture them all. Thankfully, the developer Shift Up is currently working diligently on a Photo Mode, which is expected to be the next significant addition to the game after the recent Boss Challenge update.

Director Kim Hyung-Tae informed the Japanese magazine Famitsu that his team is diligently working on the feature at maximum efficiency, aiming to surpass expectations with its implementation. “Regrettably, immediate delivery is not possible; however, we are keen on implementing it,” he stated. “If we decide to proceed with the implementation, we are committed to ensuring that it is of excellent quality. Therefore, we are currently engaged in the process and kindly request your patience for a short period of time.”

Photo modes have experienced a surge in popularity over the last ten years, with inFAMOUS: Second Son being the pioneering game to introduce this feature. These modes enable you to temporarily suspend the progression of time, granting you the ability to precisely capture and structure gameplay according to your preferences. Subsequently, you have the option to incorporate a multitude of effects and filters to customize your images.

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Gaming

Frostpunk 2 offers a thrilling combination of post-apocalyptic survival strategy and intense political maneuvering

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Frostpunk 2 is the follow-up to a morally challenging strategy game that has captivated players, and it appears that even more difficult decisions await in the sequel. The game is set to release on PC and Xbox Series X|S on July 25th, with plans for a later release on PS5. Thanks to IGN, we were treated to an in-depth preview of 11 Bit Studios’ dark and gritty survival city builder.

Players are faced with the challenging task of making difficult decisions in order to endure the impending storm. They must carefully navigate through various ideological technology trees to reach their inevitable outcomes. Considering the shortage of manpower, are you planning to employ underage workers to fulfill the demand? What is the most efficient method for controlling a rebellious population: using brute force or employing religious manipulation?

In Frostpunk 2, players are transported to a world 30 years after the catastrophic global weather event that challenged their survival skills in the original game. The world remains frozen, with the most pressing danger now coming from fellow survivors vying for scarce resources and the growing democratic nature of your own people. Take a look at the trailer below to get a taste of what makes the series truly exceptional.

Can you handle the challenging decisions necessary for your survival? Are there any boundaries you refuse to cross? Feel free to share your thoughts in the comments section below.

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Gaming

Baldur’s Gate 3 had a more manageable development process compared to Larian Studios’ previous RPGs

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According to Swen Vincke, the founder and CEO of Larian Studios, the level of crunch on Baldur’s Gate 3 was lower compared to their previous games like Divinity: Original Sin 2. Crunch, also known as “crunch culture”, refers to the overtime that many developers are often expected to work when production deadlines are approaching.

According to GamesRadar+, Vincke was questioned about the challenges that emerged during the game’s extensive development and whether the studio had to work under intense pressure. Vincke mentioned that they are investing less in BG3 compared to their previous projects. We definitely did. We encountered unforeseen events.

Vincke highlights Larian’s global studio setup as a method through which the developer alleviated the pressure. This structure was established to guarantee round-the-clock coverage, specifically designed to prevent individuals from having to put in additional effort to resolve late-night issues. The Belgian developer has expanded its reach by opening a seventh office in Poland.

According to Vincke, employees who had to work long hours were compensated with overtime pay. He also mentioned that after 8pm, the offices would be nearly empty, and weekend work was a rare occurrence at the studio. Expanding on the topic, he clarifies: “We didn’t excessively push ourselves, but we did have to put in some extra effort.” And I believe, honestly, there will always be a sense of anticipation when you’re working towards completing a project, particularly when there are numerous intricate elements that need to be integrated.

Did you know that the development of Baldur’s Gate 3, with its immense size and scope, involved developers working tirelessly to meet the deadline? Please share your thoughts in the comments section below.

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