In any successful industry there are typically multiple different companies vying to make their product the king of the hill. As suggested by the featured image above, an example of this is Marvel and DC in the comic book industry. Many fans out there love a specific brand and treat any rivals to that brand as the devil itself. What most of these fanboys and fangirls fail to realize is that in actuality, these brands get along quite well.
Yes, there’s a bit of a brand “rivalry” between Marvel and DC, but neither wants the other to fail. In a recent live Facebook chat, Marvel Studios President Kevin Feige briefly touched on the subject. “The rivalry is much more amongst the press, I think. Geoff Johns is a very good friend of mine. We grew up together in the business and recently celebrated Richard Donner, who we both used to work for. So, I applaud all the success he’s had.” For those who don’t know, Geoff Johns is the President of DC Comics and Richard Donner is well-known for his Superman movies way back.
Feige is also one of many people involved with the Marvel brand who have applauded the recent success of Wonder Woman. Besides Feige, this includes Chris Evans, Mark Ruffalo, Lupita Nyong’o, James Gunn, Karen Gillan, Rosario Dawson, and so on. Continuing with Feige’s quote on the Facebook live chat, he says about the movie “I really just look at it as a fan. When the movies perform well and are well received, it’s good for us which is why I’m always rooting for them.”
What he’s getting at here is the idea that superhero movies have become their own genre at this point. If a DC movie like Wonder Woman does well, then Marvel benefits since it reaffirms to both that superhero movies will do well. The same is true the other way around if the upcoming Spider-Man: Homecoming is successful. Of course, both want their movies to do better than each other since it is a mutualistic rivalry. However, neither wants the other to fail since it would be bad for the industry and they all respect one another.
Something similar was discussed in a recent GameSpot interview with Xbox Head Phil Spencer. The rivalry between Marvel and DC is very similar to the rivalry between PlayStation and Xbox in that regard. After praising Sony’s Spider-Man PS4 game and Nintendo’s Super Mario Odyssey, this is what Spencer had to say about the brand rivalry in the gaming industry. “It’s a great time to be in this industry and for people to try to make this industry about fighting with each other as opposed to growing the industry itself I just don’t think is a long-term view on an activity that I love, which is playing games.”
Ever since Spencer took over as Head of Xbox a few years ago, this has been his approach to the industry: industry first, brand second. The fact that he’s so enthusiastic about gaming and that he was the first one to bring into the mainstream the idea of cross-play between platforms highlights this. He goes on the sum up what I have been saying this entire time. “We don’t have to see another company fail in order for us to succeed. That’s just not part of the math of running the business.”
With that in mind, Marvel fans shouldn’t be distraught by Wonder Woman’s success nor should DC fans hold any kind of disdain for how well the Marvel Cinematic Universe is doing. By the same token, PlayStation fans shouldn’t hate on the affordable 4K gaming device that is the Xbox One X and Xbox fans shouldn’t hate PlayStation for taking the lead this generation.
In both cases, both brands are doing fine. One is clearly doing better than the other but that isn’t a bad thing. Both exist to keep the other in check. This means the “rivalry” between the two is more a respectful and friendly competition rather than a war of black and white opinions. Not to mention the fact that both sides respect one another and want nothing more than success all around.
Gaming
The release of Atlas Fallen was delayed until August in order to provide the “best possible version”

Atlas Fallen, an upcoming action role-playing game, has been delayed, according to publisher Focus Entertainment and developer Deck 13. This occurs shortly after a well-received public demonstration, during which new pictures and previews as well as the first gameplay were revealed. The team wants to give the game a bit more time in the oven, even though it appears to be quite promising. The game, originally scheduled to debut on May 16th, will instead do so on August 10th. Deck 13 announced the delay on social media, saying that it was necessary to “give the game some extra time so that we can provide the finest version of Atlas Fallen.”
— Focus Entertainment (@Focus_entmt) March 29, 2023
The company said that it will reveal additional information about the game in the “early summer,” along with “new gameplay videos and your first look at drop-in co-op gameplay.” Atlas Fallen will also be released with a German audio option in addition to the English one. We have high hopes for this because delays are generally seen as positive things these days, and the game already looks great. Are you anticipating this one?
Gaming
Game on! During just two days, Resident Evil 4 sales reached 3 million

Resident Evil 4 is performing quite well for itself, which shouldn’t come as much of a surprise. Everyone agrees that the remake is a great version of a classic, and it has been a critical and financial success from the start. The game’s publisher, Capcom, announced in a brief statement that it had sold more than 3 million copies in its first two days on the international market. So, to compare, Resident Evil Village reached the same milestone in just four days, whereas Resident Evil 2: Remake sold just as many copies in its first week. In contrast, within five days of its release, Resident Evil 3 sold 2 million copies. Hence, the most recent entry is trending somewhat earlier than the others. Capcom also released an update on the total number of units shipped over the whole series, which presently stands at 135 million units and is accurate until December 31, 2022. It’s difficult to disagree with the publisher when it refers to Resident Evil as its “flagship game series” at this point.
Gaming
The Last of Us PC Version’s Joke: Joel’s Screwed Up Face

We are not exactly certain how Naughty Dog intended The Last of Us: Part I’s PC release to turn out. It’s having to put out fire after fire from people on social media instead of happy tweets and lovely Picture Mode dumps. Technically speaking, the PC options are allegedly a disaster, as seen by the more than 4,000 “mainly unfavorable” user evaluations that have been consistently posted on Steam. Yet, for the coder, this trending tweet feels like the undesired icing on top. Anyone may use it as a punchline to illustrate how broken the PC version is. As freelance writer Kyle Campbell has illustrated here, Joel has undoubtedly experienced better times on Steam.
Joel Last of Us on Steam Deck is SENDING me pic.twitter.com/TUq1F0zPEa
— Kyle Campbell (@Levit0) March 29, 2023
It’s not exactly the viewpoint Joel will want for future selfies, although we don’t know if the character model appears this way for the entire game. The end of the world has affected him more than usual, as evidenced by his facial hair, which appears to last for days. A truly sad sight. Let’s hope that he has some better days ahead of him. Of course, if you’re playing the game on a powerful computer, Joel doesn’t look like this. Nonetheless, you’d want to assume the port would look at least a little bit better than this because The Last of Us: Part I was even touted with the Steam Deck in a promotional advertisement. Naughty Dog has asked PC customers to submit support queries on its website via Twitter in order to collect comments and identify the problems with this specific version. The developer will want to address these issues right away because they ran flawlessly on the PS5. Many complaints lament frequent crashes, shader problems, and generally subpar performance. Instead of just being a straightforward version that runs on the personal computer, the studio even went so far as to refer to this transfer as being “for PC.” As a result, anticipate thick, quick flows of patches.
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