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Game Review: Narcosis (PC)

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       Starting up a new series here on GeekReply and I hope you guys enjoy it. So this is going to be the first of many game reviews to help provide a fair unbiased opinion about newer and upcoming games. I plan to be as brutally honest as possible so you can get a clear idea of your interest in the game. Now also remember, these are my opinions, and we all have different opinions. So my personal preference in games may be different from yours. But I plan to break this down so that you can get as much information as you can before taking that final plunge into buying the game.

          So for my first game review, I had the chance to try out Honor Code’s Narcosis on PC. Here is a brief description of the game taken directly from the game’s website narcosis-the-game.com  “Survival, horror at the sunless depths of the Pacific Ocean: Stranded on the seafloor with low light and few tools, an industrial diver takes desperate steps to surface before his oxygen — and sanity — give out.” So let’s get down to breaking this game down and giving it a final rating out of a possible 10. Also, I’m one of those people that believe 10 should be nearly unreachable just like the 100 player rating in Madden. Tough to get, but it’s possible. So here we go.

 

Graphics

 

       This is a big one for me. I seriously enjoy the different kinds of artistic graphic styles out there. Each game has their own perspective of what they want to achieve for the game. The realistic high quality graphics are one of the first things I noticed when i fired up the game. The detail of the coral, the fish, even the finger smudges on you interfaces. The graphics were pretty exceptional and it does add to the eery feel of the game. Honor code does a fantastic job at bringing the deep sea to life in this game.

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Controls Learning Curve

          The controls were actually pretty easy to pick up. The game does a good job at easing you into the controls as you begin the game. Actually you get to test the feature of your suit in a training pool with someone on your comm explaining what to do. Which in my opinion is a pretty interesting way of introducing a player to the controls. The thing is, the game will take you through a few minutes and then jump into a flashback of being in that pool to learn the controls. So it didn’t feel like it was overwhelming with an entire segment of training jammed into 10 minutes of play. So the learning curve was quick and painless.  

 

Storyline

 

       So I’m not going to spoil the game for you at all. I want you to experience this game’s story fully because it’s certainly an interesting one. There’s a few points in the game you kind of question what is actually going on. But I feel as though it’s intentional. This game seriously takes your brain through a journey of ups, downs, lefts, and rights. But it only adds to the intensity of the game. That’s exactly what this game is, Intense.

 

Gameplay

 

       The gameplay in my opinion was fantastic. You did have an element of fighting to the game so it wasn’t just a straight up walking simulator. The survival aspect of the game, again, adds to the intensity. You will have to find ways to refill your oxygen but the good thing is it seemed like just as you were getting into the critical levels you’d find a cylinder or a refill station. Which I noticed as I got further into the game. It keeps you right on the edge of your seat. Which is great. The other thing while this is technically a horror game, and it did have it’s moments of jump scares, the game feels like it’s more interested in keeping you on the edge of your seat than kicking you in the face with a scare. Which, in the end, made me more interested in the story.

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Replayability

 

       This might be one of the issues with the game. The developer has said there are 20 unique collectibles to the game. Which, if you’re one of those 100% type people, you might enjoy that. I do feel like somewhere down the line I might revisit the game because of the environment and graphics. I would also revisit the game if I could try it on a VR device as well. But beyond that, I don’t know if it has too much replay value.

 

Game Length

 

         This may seem like another issue for some. It was a short game. I played about 3 and a half hours of the game. Though I’m not one of those 100% people. I did collect a majority of the collectibles but I didn’t stress about it. The thing is, even though the game was short, it told the story well and it was pretty comfortable length. It didn’t feel too drawn out but it at the end you do get a feeling of wanting a bit more.

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Final Thoughts

 

             So, Final thoughts on Narcosis. I thought the game was crazy intense. I’m not usually a fan of horror games, only because I’m a baby when it comes to scary stuff. Yeah I’ll admit it. But I’ve said it already but I’ll say it again, the game does a fantastic job at keeping you on the edge of your seat in a different kind of horror. You’re enemy really because the darkness of the ocean and the fact that you’re alone. Narcosis really does immerse you into the game and you really get feel like you’re losing your mind by the end of the game. Personally, I loved the experience, it was exactly the change up I needed from the current popular games. Honestly though I think you’ll end the game satisfied and looking forward to Honor Code’s next project.

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Rating out of 10

Going to give this game a solid 8/10.

Hello, everyone! My name is Josh aka DrnkOnShdws(Drunk on Shadows). I'm a partner with Microsoft's live streaming service called Mixer. I'm a straight up geek. I love video game, comics, movies, and tv. Superhero stuff, Sci-fi stuff, I love it all. Thanks for being here!

Gaming

Ciri from The Witcher expresses her hope that fans will give Liam Hemsworth a fair chance in his portrayal of Geralt

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Netflix’s The Witcher has been at the forefront of the recent trend of video game IP transitioning to TV, alongside HBO’s The Last of Us and Amazon’s Fallout adaptations. In 2022, it was announced that Henry Cavill would be stepping away from his role after Season 3, making way for Australian actor Liam Hemsworth to become The White Wolf in Season 4.

In an interview with Collider (courtesy of Eurogamer), Freya Allen, the actress who plays Ciri in the series, has reached out to fans who may find the change to be a challenge. Allen expressed his view of the situation, acknowledging that it may not be ideal and that fans can be quite critical. He mentioned that he doesn’t want to speak on behalf of Hemsworth, but based on his understanding, it seems like Hemsworth is aiming to inject some heartfelt elements into the project. I’m eagerly anticipating his performance after all that training. And he’s truly a delightful individual. I hope people give him a fair chance, you know?

It’s unclear why Henry Cavill decided to depart from the show, despite his previous commitment to stay for the entire seven seasons if needed. Netflix has announced that The Witcher has been renewed for a fifth season, which will be the final installment of the series.

 

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CEO of Helldivers 2 commends the remarkable determination displayed by the community during the intense Sony showdown

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The experience for Helldivers 2 players has been quite turbulent lately, and we’re referring to a community that is accustomed to leaping from great heights into the most intense and terrifying battlegrounds imaginable. In the midst of a highly debated PSN account requirement for PC players and facing intense backlash, Sony has made a surprising reversal, yielding to the overwhelming force of public opinion. The CEO of Arrowhead, Johan Pilestedt, has displayed an intriguing attitude throughout this challenging period. He has shown remarkable composure, actively engaging with community managers and experiencing the difficulties they face firsthand.

Pilestedt expressed his admiration for the community’s determination and praised their ability to work together on Twitter, following Sony’s reversal. He sarcastically expressed gratitude towards Sony for their “prompt and efficient choice to make PSN linking optional.”

In the future, Pilestedt expressed his vision of working closely with PlayStation and the players to establish a groundbreaking benchmark for the concept of a live game. The aim is to foster a strong partnership between developers and the community, ultimately resulting in an unparalleled gaming experience.

What are your thoughts on the commotion surrounding Helldivers 2? What are your thoughts on Sony’s involvement, Pilestedt’s attitude, and the community’s reaction? Feel free to share your thoughts in the comments section below.

 

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Gaming

Hands On: Stellar Blade Nails PS5 New Game + Mechanics

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Stellar Blade is an exceptional game that demands your attention. However, it truly reached new heights after the review embargo was lifted, thanks to the introduction of New Game +. In our review of Stellar Blade for the PS5, we found that one minor drawback was the inability to replay the game. Unfortunately, during the pre-launch period, this author had to start over from the beginning.

Thankfully, none of you will have encountered that problem since the title was updated just hours before its release to include the highly anticipated New Game + feature. This new game+ mode is truly exceptional. As expected, all of your abilities and unlocks carry forward, but the Korean developer has gone above and beyond by expanding Eve’s skill tree with new abilities.

The addition of these new abilities doesn’t exactly revolutionize the game, but it does introduce some fresh tools to your arsenal, ensuring that the gameplay remains engaging. Combine this with some clever enemy placement variations, and you’re practically guaranteed an enjoyable replay. In addition, all of the Exospines and Gear that you unlock in New Game + receive upgrades, enabling you to craft even more powerful builds for Eve.

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Additionally, the number of outfits has been doubled. The skins in the game offer a variety of designs, with some featuring unique custom details. Unlocking all of them again adds an extra layer of enjoyment to the experience. In our comprehensive guide, we have meticulously cataloged all the different outfits and their corresponding unlock methods. So, even if you haven’t quite reached the highly anticipated New Game + stage, you can still get a sneak peek at what lies ahead by following the link provided.

Our only critique of the mode is that the difficulty scaling could be improved. You may find yourself becoming seriously overpowered, even in hard mode. Feeling an immense sense of power is undeniably satisfying. However, it would be even more captivating if Shift Up were to delve deeper into these concepts and introduce additional difficulty levels for New Game +, thereby enhancing the game’s replayability.

It would be great if the developer could consider adding additional modes to enhance replayability. A speed run option could add an exciting element to the game. Rarely does a campaign exhibit the level of tightness and replayability found in Stellar Blade. Shift Up has truly crafted something exceptional, leaving us eager for additional content to be added as the release continues to evolve.

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Have you begun your new game + playthrough of Stellar Blade yet? What are your impressions of the mode, and are there any other post-release additions you would like to see implemented? Feel free to share your thoughts in the comments section below.

 

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