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Steam Responds to Review Bombing by Changing User Reviews

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It seems like the previous incident with Firewatch and Pewdiepie has caught the attention of Valve. Through a blog post the company underlines a few changes that are going to be done to user reviews. These changes are meant to stop the effectivity of what’s known as “Review bombing”, regardless of circumstance.

Why is this a big problem according to Steam? According to the blog post, “one thing we’ve noticed is that the issue players are concerned about can often be outside the game itself.” The problem comes by the fact that the reviews are meant to the product in general. And according to Steam developers, things such as something the developer has said online. Choices the developer has made in the Steam version of their game relative to other platforms. Or simple distaste towards their political conviction/stance aren’t relevant.

Remember when I completely skipped the DRM issue with Sonic Mania and proceeded to review the game as is? It wasn’t until the DRM was cracked that I talked about the issue because I believed that a DRM issue shouldn’t hold back what’s an otherwise good game. That’s the approach Steam is taking towards the issue of Review bombing.

“When it comes to the Review Score itself, however, it’s even less clear that these out-of-game reasons are relevant. When we look at what happens with the Review Score after a review bomb, we see that it generally recovers, in some cases fully back to where it was beforehand.” Then, the blog adds the following. “This implies that, while the review bombers were unhappy with a decision the developer made, the purchasers of the product afterwards were often as happy with the game as the players before them.”

This was something I wanted to talk about in a scrapped Op-ed regarding Pewdiepie and his fanbase. Because it seems like they thought that review bombing Firewatch’s Steam page would lower sales or something. While it did nothing but change the review score average from “Mostly positive” to “Mixed”.

Valve looked at many ways to solve the issue. One of them being locking off people from reviewing for a period of time. But this isn’t a solution they’d want to take. “We didn’t like the way this ultimately meant restricting the ability for players to voice their opinions. We don’t want to stop the community having a discussion about the issue they’re unhappy about, even though there are probably better places to have that conversation than in Steam User Reviews.”

So, the solution now is to implement graphs that are going to reflect how much the Steam reviews have changed over time. Each game page now contains a histogram of the positive to negative ratio of reviews over the entire lifetime of the game. This solution aims to make customers decide whether or not the reasoning for a review bombing of a game is their concern or not.

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This doesn’t really fix much except giving the potential buyer a choice of whether or not they find reviews relevant. Which really is something a lot of people do by default (I know I do). Since User Reviews are really depending on the “Mood of the audience”, it’s not that hard to find that the review system isn’t really accurate to determine if a game is really good or not.

I’m sure there are better ways to address these issues. Ones that keep the discussion afloat without relying on a score given by the community. But the best we can do is wait and see what happens.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Want Diablo 4 immortality? Hardcore Level 100 Before Most Others

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The devilish launch of Diablo 4 is days away (less for Ultimate Edition buyers). Blizzard has promised the ultimate reward for the first 1000 players to accomplish level 100 on Hardcore Mode: a statue of in-game antagonist Lillith.

Diablo 4’s Hardcore Mode is a character-creation-only difficulty adjuster. It automatically deletes characters when they die, making things infinitely harder regardless of World Tier. But 100? That’s several playthroughs on increasingly difficult World Tiers with new adversaries in harsher setups and about 150 hours of flawlessly rapid gameplay.

Honoring the dying.

Being remembered with those brave souls lost on the journey is the ultimate gamer boast. Do you dare?

 

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Layers of Fear PS5, PS4 Trophy List Promises a Spooky Platinum

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Bloober Team’s survival horror game Layers of Fear is terrifying. The Trophy List on Exophase just appeared, and players will have to go crazy to obtain Platinum.

With a Silver Trophy like “a new way” requiring players to “live through the third conversation” (and a few of Bronzes for surviving the previous two) and another called “face your fears” appearing when you “see your enemy and fail”, we might chase this one with the lights on.

Do you like Layers of Fear’s whole trophy list? Do you want the Plat?

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One of Sony’s Most Viewed PS Showcases

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The PlayStation Showcase, which divided fans and prompted our full-throated Reaction, was a ratings winner. Gamesight’s number crunchers found that PlayStation fans were drawn in by the appeal alone, even though many of the titles we wanted to see didn’t show up.

It’s possible certain Showcase games were withheld. Summer Game Fest may bring something? Watched the big spectacle live?

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