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Cuphead PC Review: MISSHUN COMPRETE

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Cuphead

I love Action games, let’s start by that. I also love Run N’ Gun games, one of my favorites being the Metal Slug series. So, when Cuphead was announced, I literally lost my everything and wanted to play it from the get go. This was around the time I began writing as a journalist for another outlet called Gamerspack. I still look at that piece with watery eyes of pride, believe it or not.

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Cuphead’s Aesthetic brings you back to the 30’s

I’ll start the review by saying that Cuphead must be one of the most influential works of art I’ve seen. I love the amount of effort, love and care that Studio MDHR has put into the graphics. The aesthetic value of this game alone should be a great selling point for many people. This also applies to the soundtrack, because I love how great the game is in terms of the music you listen to.

Cuphead seems like a game from 81 years ago. Not because it’s bad, but because it imitates the aesthetic of the 30’s animation days so well. You will never see a game that’s been drawn so well, or animated incredibly for that matter. It does feel like I’m playing through a Max Fleischer short.

The music of the game keeps things active and moving, the jazzy beats and even salsa music gets your blood pumping while you shoot deadly water to your enemies. At first, I thought I would be bored by it. However, it turns out that the game’s music is pretty good, I could stare at the Title Screen while listening to that sweet quartet singing Cuphead’s theme song.

The King Dice theme song is one of the best Jazz songs I have heard in a while. Its composition is incredible and makes you stay in stages just to hear the soundtrack. The tutorial stage music is also worth listening to because the piano is used so well. There is also Run & Gun Stage 1 and Boopy Le Grande’s theme. Every song in the game brings the best aspects of 30’s animation magnificently.

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Story: Don’t Deal With the Devil

Cuphead’s gameplay can be summed up as a game that has 2 different kinds of stages. The Run & gun stages which is basically being swarmed by enemies from almost every angle and the objective is to get to the end of the stage. And The Boss Stages, which are the meat of the game because you’ll be fighting various boss fights that enter different phases and exhibit various behaviors.

The story of Cuphead is about how the main character of the game named Cuphead finds himself in a pickle alongside his companion Mugman. The two were innocent fellas’ that did nearly no wrong. However, they entered King Dice’s Casino and started betting. Thanks to their outstanding luck, they almost won the riches of the Casino.

Enter The Devil, King Dice’s boss and very evil looking guy. The Devil offers Cuphead one more dice roll game. If he wins, He keeps the Casino for himself. Should he lose and The Devil will take his and Mugman’s souls. Mugman knew this wouldn’t end well, but despite his warnings. Cuphead participates and loses the bet. Asking for another method of repayment, The Devil sends Cuphead and Mugman off to get Soul Contracts of his debtors. Which lead to Run & Gun stages and Boss fight stages.

Cuphead

Gameplay: Run & Gun and Destroy Sluggers

The Run & Gun stages are sidescrolling platformers with the Run & Gun challenge sprinkled into them. I feel that the two connect pretty well and that the amount of challenge you get for each stage is just right. There are a few problems that come to mind when it comes to these stages however. Mainly the fact that you don’t get as many Run & Gun stages as you might like. In fact, you only get 2 per world.

This makes me feel like the Run & Gun stages were more of an afterthought than anything. I would’ve loved it if we kept every boss with their own Run & Gun stage. However, that kind of dream would require the main character to have 6 HP from the get go because, admittedly. It would be hard for the casual player to get through a lot of the stages.

The Boss Stages are pretty much the game you’ll be playing 80% of the time, for better and for worse. Boss fights themselves are all about learning patterns. Even though it feels at first that the enemies are unfair, you’ll notice that a lot of the attacks the bosses do have a windup to them. Boopy Le Grande for example, he always moves back a little bit before throwing a punch or his face at you.

It’s not that hard to notice the patterns bosses have. However, this doesn’t make the game less challenging. Because you also have to continuously shoot at the enemies until you get a Knockout. The best way you can do this is by paying attention to your surroundings and leading the attack.

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Downsides: The Lackluster Parry system.

Cuphead is a challenging game that deserves respect by many. However, I don’t find it to be as difficult as many Youtubers have led me to believe. However, there is still some challenge that requires mechanical and reflexive skills in order to beat it. With that said, I don’t think the game’s difficulty will be good for any player who likes simple and easy games.

There’s also the Parry system, which is one of my major turnoffs about the game. See, the game counts your HP, Super Abilities and Time to give you a ranking. However, to get the best rank you need to get 3 parries or more successfully. You make a parry when you hit the jump button at the same time as you hit a Pink colored projectile.

I’m sorry, but I think the parries could’ve been integrated better as a core mechanic. Allow the players to parry every single incoming attack. Much like with Okinawa Rush, make the challenge be how well your timing is to parry the attacks. Instead of having to search for that pink projectile in order to go and parry it and more often than not. Lose 1 HP because you got hit by something else that you didn’t see coming because you were focusing on the pink projectile.

However, these are some minor complaints compared to the amount of love I have to Cuphead and its core mechanics. With powerups that can give you different sorts of projectiles, this game gives you ample time to experiment with all sorts of wacky combinations. The replay value is off the charts with the amount of stuff you can buy and experiment with.

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Conclusions: The best starting point for Run & Gun players.

Cuphead is a challenge. However, I’d say that the challenge amounts to playing Metal Slug 7’s Combat Training mode with Fio. You’ll get a Heavy Machine Gun from the get go and it has unlimited ammo. So, it becomes a game of holding the button to kill most enemies. However, you can’t be too reckless or you’ll end up dead and will have to start all over again.

I also want to talk about how incredibly well the game plays. With a few exceptions, Cuphead controls beautifully in a 2D environment with an analog stick. There are a few times where the game doesn’t register my inputs or has me doing parries and getting damaged at the same time. However, these occasions are a few and far between and minor inconveniences that at worst can make you lose 1 HP.

With that said, I recommend this game to people who want to give the Run & Gun platformer genre a shot. This is going to be a great introduction experience for players of this sort of game. And it will be a great learning experience for gamers that want to become better at shooters in general. Even when a blackout happened on my house and I had to play the game all over again, I didn’t care because at no point am I ever bored with Cuphead’s challenge.

https://youtu.be/5k8FMFyt4BU

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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