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Cuphead PC Review: MISSHUN COMPRETE

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Cuphead

I love Action games, let’s start by that. I also love Run N’ Gun games, one of my favorites being the Metal Slug series. So, when Cuphead was announced, I literally lost my everything and wanted to play it from the get go. This was around the time I began writing as a journalist for another outlet called Gamerspack. I still look at that piece with watery eyes of pride, believe it or not.

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Cuphead’s Aesthetic brings you back to the 30’s

I’ll start the review by saying that Cuphead must be one of the most influential works of art I’ve seen. I love the amount of effort, love and care that Studio MDHR has put into the graphics. The aesthetic value of this game alone should be a great selling point for many people. This also applies to the soundtrack, because I love how great the game is in terms of the music you listen to.

Cuphead seems like a game from 81 years ago. Not because it’s bad, but because it imitates the aesthetic of the 30’s animation days so well. You will never see a game that’s been drawn so well, or animated incredibly for that matter. It does feel like I’m playing through a Max Fleischer short.

The music of the game keeps things active and moving, the jazzy beats and even salsa music gets your blood pumping while you shoot deadly water to your enemies. At first, I thought I would be bored by it. However, it turns out that the game’s music is pretty good, I could stare at the Title Screen while listening to that sweet quartet singing Cuphead’s theme song.

The King Dice theme song is one of the best Jazz songs I have heard in a while. Its composition is incredible and makes you stay in stages just to hear the soundtrack. The tutorial stage music is also worth listening to because the piano is used so well. There is also Run & Gun Stage 1 and Boopy Le Grande’s theme. Every song in the game brings the best aspects of 30’s animation magnificently.

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Story: Don’t Deal With the Devil

Cuphead’s gameplay can be summed up as a game that has 2 different kinds of stages. The Run & gun stages which is basically being swarmed by enemies from almost every angle and the objective is to get to the end of the stage. And The Boss Stages, which are the meat of the game because you’ll be fighting various boss fights that enter different phases and exhibit various behaviors.

The story of Cuphead is about how the main character of the game named Cuphead finds himself in a pickle alongside his companion Mugman. The two were innocent fellas’ that did nearly no wrong. However, they entered King Dice’s Casino and started betting. Thanks to their outstanding luck, they almost won the riches of the Casino.

Enter The Devil, King Dice’s boss and very evil looking guy. The Devil offers Cuphead one more dice roll game. If he wins, He keeps the Casino for himself. Should he lose and The Devil will take his and Mugman’s souls. Mugman knew this wouldn’t end well, but despite his warnings. Cuphead participates and loses the bet. Asking for another method of repayment, The Devil sends Cuphead and Mugman off to get Soul Contracts of his debtors. Which lead to Run & Gun stages and Boss fight stages.

Cuphead

Gameplay: Run & Gun and Destroy Sluggers

The Run & Gun stages are sidescrolling platformers with the Run & Gun challenge sprinkled into them. I feel that the two connect pretty well and that the amount of challenge you get for each stage is just right. There are a few problems that come to mind when it comes to these stages however. Mainly the fact that you don’t get as many Run & Gun stages as you might like. In fact, you only get 2 per world.

This makes me feel like the Run & Gun stages were more of an afterthought than anything. I would’ve loved it if we kept every boss with their own Run & Gun stage. However, that kind of dream would require the main character to have 6 HP from the get go because, admittedly. It would be hard for the casual player to get through a lot of the stages.

The Boss Stages are pretty much the game you’ll be playing 80% of the time, for better and for worse. Boss fights themselves are all about learning patterns. Even though it feels at first that the enemies are unfair, you’ll notice that a lot of the attacks the bosses do have a windup to them. Boopy Le Grande for example, he always moves back a little bit before throwing a punch or his face at you.

It’s not that hard to notice the patterns bosses have. However, this doesn’t make the game less challenging. Because you also have to continuously shoot at the enemies until you get a Knockout. The best way you can do this is by paying attention to your surroundings and leading the attack.

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Downsides: The Lackluster Parry system.

Cuphead is a challenging game that deserves respect by many. However, I don’t find it to be as difficult as many Youtubers have led me to believe. However, there is still some challenge that requires mechanical and reflexive skills in order to beat it. With that said, I don’t think the game’s difficulty will be good for any player who likes simple and easy games.

There’s also the Parry system, which is one of my major turnoffs about the game. See, the game counts your HP, Super Abilities and Time to give you a ranking. However, to get the best rank you need to get 3 parries or more successfully. You make a parry when you hit the jump button at the same time as you hit a Pink colored projectile.

I’m sorry, but I think the parries could’ve been integrated better as a core mechanic. Allow the players to parry every single incoming attack. Much like with Okinawa Rush, make the challenge be how well your timing is to parry the attacks. Instead of having to search for that pink projectile in order to go and parry it and more often than not. Lose 1 HP because you got hit by something else that you didn’t see coming because you were focusing on the pink projectile.

However, these are some minor complaints compared to the amount of love I have to Cuphead and its core mechanics. With powerups that can give you different sorts of projectiles, this game gives you ample time to experiment with all sorts of wacky combinations. The replay value is off the charts with the amount of stuff you can buy and experiment with.

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Conclusions: The best starting point for Run & Gun players.

Cuphead is a challenge. However, I’d say that the challenge amounts to playing Metal Slug 7’s Combat Training mode with Fio. You’ll get a Heavy Machine Gun from the get go and it has unlimited ammo. So, it becomes a game of holding the button to kill most enemies. However, you can’t be too reckless or you’ll end up dead and will have to start all over again.

I also want to talk about how incredibly well the game plays. With a few exceptions, Cuphead controls beautifully in a 2D environment with an analog stick. There are a few times where the game doesn’t register my inputs or has me doing parries and getting damaged at the same time. However, these occasions are a few and far between and minor inconveniences that at worst can make you lose 1 HP.

With that said, I recommend this game to people who want to give the Run & Gun platformer genre a shot. This is going to be a great introduction experience for players of this sort of game. And it will be a great learning experience for gamers that want to become better at shooters in general. Even when a blackout happened on my house and I had to play the game all over again, I didn’t care because at no point am I ever bored with Cuphead’s challenge.

https://youtu.be/5k8FMFyt4BU

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

Exciting news for gamers! The highly anticipated PS5 game Star Wars Jedi: Survivor will be joining EA Play on Thursday

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Update: It seems that the PS Store may have acted prematurely, as it has now been officially confirmed that Star Wars Jedi: Survivor will be added to EA Play on Thursday, April 25th, 2024. Once the active members are in, they’ll have the opportunity to download and play the complete game.

Original Story: Star Wars Jedi: Survivor, released in 2023, has been added to the EA Play subscription service. This exciting action-adventure game is now available for download and play at no additional cost for active members. While EA has yet to provide any official updates, you can head over to the PS Store and find it listed as “included with EA Play.”

Adding to the mix is the recent announcement of a forthcoming price hike for the subscription, affecting both monthly and yearly payment plans. Starting on May 10th, 2024, the monthly subscription fee will be increased from £3.99 / $4.99 to £5.99 / $5.99. For those who choose the 12-month commitment, the price will be £34.99 / $39.99, which is a £15 / $10 increase.

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In April 2023, the highly anticipated Star Wars Jedi: Survivor made its debut on the PS5. After thoroughly evaluating the game, we are pleased to announce that it has earned an impressive 9/10 rating in our review. We praised the game for its ability to build upon the first installment’s foundations and improve upon every aspect. “The combat is highly enjoyable and provides a plethora of options, while the exploration reaches new heights. The incorporation of Metroidvania elements adds an extra layer of depth, resulting in captivating puzzles and rewarding experiences.”

Click the link to access a comprehensive list of all EA Play games available on PS5 and PS4. Are you planning to give Star Wars Jedi: Survivor a try on the service? We would greatly appreciate your feedback in the comments section.

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Rest assured, the highly anticipated PS5 exclusive, Stellar Blade, will be available in its original, uncensored form across all regions

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Fear not; for those worried about potential censorship issues with the PS5-exclusive Stellar Blade, set to release on April 26th, Sony has got you covered. ShiftUp, the developer, proudly assures players that the game will maintain its uncensored content across all regions, including Japan.

We have to admit, we didn’t anticipate this as a potential issue or a potential selling point. The main character, Eve, and her revealing costumes have been heavily showcased in the game’s pre-release marketing. Nevertheless, it is pleasing to witness ShiftUp’s evident enthusiasm as their vision prepares to reach the hands of a vast number of players.

Regarding Stellar Blade, Yoko Taro believes it surpasses NieR: Automata, and we were pleased to learn that the game will be considerate of your PS5 storage capacity. The demo is now available for you to try, and it has nearly doubled the daily active users of Final Fantasy 7 Rebirth. This is quite impressive, especially considering it is the game’s first console showing.

Will you be there to experience Stellar Blade on its release day? It’s certainly a relief to witness the game remaining uncensored until the last moment. Feel free to share your thoughts in the comments section below.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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