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Sony and Polyphony Celebrate 20 Years of Gran Turismo

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Twenty years, it’s a great number to describe the lifespan of the Gran Turismo series. I remember when I picked up Gran Turismo, listening to The Cardigans sing and playing it when I was 3 years old. It was the racing game that I kept playing all the way until Gran Turismo 3: A-spec. It’s incredible how the work of art by Polyphony Digital has kept itself with the integrity many other games have lost over the years.

The game made its debut in the Japanese market at December 23 1997, becoming one of the most accurate racing simulators in the PlayStation. The creator of the series Kazunori Yamauchi alongside Shuhei Yoshida decided to talk about the game in a very special video celebrating the franchise.

In the video, we see how Gran Turismo came to be from the very first game all the way to Gran Turismo Sport. And it all started with Yamauchi’s fascination with cars at a very young age. The dream of taking that enthusiasm to a video game was realized to one of the most acclaimed games of all time.

We also see Masami Yamamoto from Japan Studios. He talks about the impressive craftsmanship behind the first Gran Turismo game. He explains how dedicated the original development team was while making the series’ inaugural title stating they “had this growing conviction every day that we were on the to some incredible work even when seen on a global level.”

My interest dropped once Gran Turismo 4 came to the market. However, I kept watching from the sidelines to see Gran Turismo still being the acclaimed series it was. It came across a rough patch on Gran Turismo 5: Prologue but it still was the game series I got hooked by.

Now, with Gran Turismo: Sport coming to the Play Station 4, we begin to see just how much dedication there’s been to the game. The game retains its integrity even while other companies decide to butcher their games with Loot boxes. Because this game was made with tons of respect towards its fans.

Now, the game’s competitive scene will be regulated by a professional association. The features are also heavily tuned and crafted to make a perfect experience. And the developers can only hope that this is a great game like the rest of the series has proved itself to be.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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