Gaming
Sony and Polyphony Celebrate 20 Years of Gran Turismo

Twenty years, it’s a great number to describe the lifespan of the Gran Turismo series. I remember when I picked up Gran Turismo, listening to The Cardigans sing and playing it when I was 3 years old. It was the racing game that I kept playing all the way until Gran Turismo 3: A-spec. It’s incredible how the work of art by Polyphony Digital has kept itself with the integrity many other games have lost over the years.
The game made its debut in the Japanese market at December 23 1997, becoming one of the most accurate racing simulators in the PlayStation. The creator of the series Kazunori Yamauchi alongside Shuhei Yoshida decided to talk about the game in a very special video celebrating the franchise.
In the video, we see how Gran Turismo came to be from the very first game all the way to Gran Turismo Sport. And it all started with Yamauchi’s fascination with cars at a very young age. The dream of taking that enthusiasm to a video game was realized to one of the most acclaimed games of all time.
We also see Masami Yamamoto from Japan Studios. He talks about the impressive craftsmanship behind the first Gran Turismo game. He explains how dedicated the original development team was while making the series’ inaugural title stating they “had this growing conviction every day that we were on the to some incredible work even when seen on a global level.”
My interest dropped once Gran Turismo 4 came to the market. However, I kept watching from the sidelines to see Gran Turismo still being the acclaimed series it was. It came across a rough patch on Gran Turismo 5: Prologue but it still was the game series I got hooked by.
Now, with Gran Turismo: Sport coming to the Play Station 4, we begin to see just how much dedication there’s been to the game. The game retains its integrity even while other companies decide to butcher their games with Loot boxes. Because this game was made with tons of respect towards its fans.
Now, the game’s competitive scene will be regulated by a professional association. The features are also heavily tuned and crafted to make a perfect experience. And the developers can only hope that this is a great game like the rest of the series has proved itself to be.
Gaming
In Spider-Man 2, Player Unconventionally Free Roams as Venom

One player found an unusual way to roam Marvel’s Spider-Man 2’s New York City as Venom again. However, intentionally crashing your game during a story segment requires nerves of steel, so we wouldn’t recommend it. Possible Marvel’s Spider-Man 2 spoilers!
UnderTheHood788 explained their method, which involves reaching a cutscene that switches players to Peter. They unplugged their PS5 when the screen blanked while switching to fidelity mode. As the game renders slower, fidelity mode was used. Players get Don’t Be Scared, a mission without an objective, after reloading the last save.
UnderTheHood788 advises, “Wait a bit and go to an unidentified target mission or talon drone mission to become Venom. Reload and become Venom, committing crimes against hunters, the flame, thugs, and even symbiotes. Bases are possible.”
If you like causing carnage, get a move on—Insomniac will spoil the fun in the next update. This indirect approach—what do you think?
Gaming
Avatar Frontiers of Pandora Could Influence Future Films

On December 7, Ubisoft’s Avatar: Frontiers of Pandora hits PS5. Fans can expect new creatures, characters, and storylines that are influencing other Avatar projects as part of James Cameron’s canon.
Massive Entertainment director Magnus Jansén told IGN that the game’s new Western Frontier region—from plants to Na’vi clans—is now Avatar lore: “The Western Frontier is no less a part of the world of Avatar than what’s in the movies.” Jansén says one of their creations is in an Avatar exhibition, but most excitingly, “there is already some talk about maybe using some of the stuff that we did in the upcoming movies.”
Jon Landau, producer of the Avatar films, said: “I think clans are a perfect thing to someday try to weave into the movies. However, new environments follow. Go and say, “Okay, let’s explore what you did in the video game in the movie.” Frontiers of Pandora introduces the Aranahe, Zeswa, and Kame’tire Na’vi clans.
In addition, Lightstorm VP of franchise development Joshua Izzo teased: “I can say that there are going to be some future sequel elements in Frontiers of Pandora that will pay off when the movie comes out when Avatar 3 comes out in 2025. Because of ’25, careful Avatar fans may want to revisit certain things.
Gaming
CDPR’s Live-Action Cyberpunk 2077 Not Due Until 2025

CD Projekt’s live-action Cyberpunk 2077 won’t arrive until 2025. In the company’s latest earnings call, the PM project was only mentioned as not expected in 2024.
During a call with IGN, chief commercial officer Michał Nowakowski stated that the company will continue to promote the game and develop the Cyberpunk IP through activities beyond the game.
Nowakowski said, “We’re not really discussing specifics here, but one of the obvious things that we have announced, not happening next year, but going to be developed or moved in the direction next year, is the project we have announced with Anonymous Content.”
Anonymous Content, which produced Crime & Punishment, True Detective, and Mr. Robot, seems like a good fit to bring Night City’s mean streets to life. We don’t know if the project will be a TV show, movie, game adaptation, or standalone story.
Would you attend a live-action Cyberpunk event? Would you like it in what form? Jackie and V lost six months. With Johny Silverhand, Behind the Music?
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