Connect with us

Gaming

Scott Cawthon Explains FNAF Lore and Ends the Series in Spin-off game

blank

Published

on

FNAF

The Creator of the Five Nights at Freddy’s series has committed artistic suicide in the only way he found fit. A Twitch streamer by the name of SwingPoynt was playing the spin-off game Freddy Fazbear’s Pizzeria Simulator. In it, the streamer found out a complete lore explanation of the FNAF series.

The “Hidden Ending” to the game was reported by Nick Nocturne, also known as Night Mind. I have written articles about his work and his teachings in previous occasions as well. He brings attention to the streamer through a tweet mentioning how Swing is “The Hero of the Night”.

In the ending of the series, Scott Cawthon breaks contact with the Girl voice we’ve heard in Sister Location. Revealing that the actual name of the character is Elizabeth, and that she has been misinformed.

Cawthon then talks about his own series in a retrospective, talking about how the player and everyone surrounding them has been called into a “labyrinth of sounds, smells, misdirection and misfortune”. He also mentions that this is where the story ends.

He continues with a message to the brave volunteer who somehow found this job listing – Referring to the player who has been thrown into the games under the premise of working a night shift. – Mentioning that, while there was a way for them to get out planned for them, he had the feeling that this isn’t what they want and that they are right where they want to be.

As the background becomes a sea of flames due to a temperature number rising. Scott mentions that this place will not be remembered, and the memory of everything that started this can end, as any tragedy should.

After a final speech with Elizabeth, Scott mentions that this ends, for all of them, finally cutting communications, ending the Five Nights at Freddy’s series. Honestly, there’s not much else that can be said about this. The franchise definitely needed an ending, and Scott Cawthon ended things the only way he knew how, by burning everything.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

blank

Published

on

blank

As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

Continue Reading

Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

blank

Published

on

blank

You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

Continue Reading

Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

blank

Published

on

blank

Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

Continue Reading

Trending