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An Analysis of the Game Awards Death Stranding Trailer

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It finally happened: The Game Awards gave us the next long-awaited trailer to Hideo Kojima’s Death Stranding. But what can we glean from the trailer? How much of it is symbolism and how much of it hints at game mechanics? Let’s explore, shall we?

We can probably start with the obvious: Norman Reedus (or as one character in the trailer calls him, Sam). He wears clothes identical to those worn by the other characters in the trailer. This implies they’re part of an organization that, given they’re equipped with robots that can detect invisible, eldritch creatures, are clearly are trying to fix whatever’s causing the rules of life, death, and nature to twist over themselves in Death Stranding.

Speaking of invisible creatures, if the trailer is to be believed, they are powerful and Lovecraftian in scope. They can transform the ground into an oily mire, summon oil-soaked corpses from that mire, forcefully age people, and reverse gravity. Odds are if players run into these creatures, they will have to deal with all these problems (and possibly more). Given that any one of these obstacles is a seemingly guaranteed death sentence, stealth will likely play a key role in the game, and the trailer spends a lot of time displaying what players will have to watch out for to avoid certain oily death. The video goes to great lengths to demonstrate that the robots are specifically designed to detect these creatures, but since the trailer shows the creatures leave oily hand prints, dissolve nearby corpses, and are barely visible in heavy rainfall, odds are players will be forced into situations where the robot is either absent or useless.  Luckily, the trailer effectively demonstrates the creatures are blind and deaf and can only detect respiration, which implies breathing will likely be as important a mechanic in Death Stranding as blinking is in SCP: Containment Breach. The trailer also establishes that these creatures, while they actively hunt living humans, lose all interest once their victim dies, which indicates players might encounter bystanders they have to kill to spare them from a fate far worse than death. Of course, since the person who provides the merciful death in the trailer is attacked shortly afterwards, these situations will likely be presented as moral dilemmas: do you risk your own hide to save someone from a gruesome fate or let him or her suffer so you have an easier time finishing an objective that will hopefully solve everything? Knowing Kojima, this will also be an important game mechanic, And before I forget, the non-invisible floating creatures from the end of the first trailer show up again in this trailer, which could be the invisible creatures turned visible (maybe they’re only invisible while hunting and visible while resting). As for the giant creature in the trailer, that’s anyone’s guess. A giant boss? All five creatures combined into one giant Lovecraftian Voltron of oily evil? Symbolism? Your guess is as good as mine here.

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Now, let’s talk the confusing aspects of this trailer, and I don’t mean the symbolism — I’m not ready to discuss why a baby is living in Reedus’ lungs just yet. The two most perplexing parts of the trailer are the floating man and the baby that has been a recurring element throughout all the Death Stranding trailers. Given the lack of information, this section will be less analysis and more speculation, but that won’t stop me from trying. Given the floating man’s visually distinct clothes and robot, he is probably the leader or a high-ranking member of Reedus’ organization, but that does not explain why can he float and teleport (or why he points in a fashion similar to Mads Mikkelsen in the second Death Stranding trailer). He could simply be some enigmatic character who will further the plot and make players ask why he has superpowers (those seem to be a running theme in Kojima’s games), or alternatively he represents what Reedus will eventually become in Death Stranding: a superpowered human better equipped to survive in a world where the laws of death don’t apply. As for the baby, it’s clearly important to the plot of the game, but why? The most likely possibility is it’s the antithesis to the invisible creatures and the key to defeating them, but that remains to be seen.

While it’s difficult to analyze intentionally cryptic aspects of the trailer, I was able to find one tiny detail shown in a blink-and-you’ll-miss-it moment that will likely have huge implications in the game. Near the end of the trailer, a car door is emblazoned with the words the words, “Bridges: United Cities of America.” That label could imply the game takes place in a future where America is combined all of its (contiguous) states into one big state. Perhaps (this is me spitballing here, so don’t quote me on this) this new United Cities of America became so obsessed with unity it developed a project to unite humanity that resulted in these invisible creatures, and they’re trying to fulfill the project’s goal and unite everyone…in undeath. Or Bridges could be an organization that wants/wanted to unite America and ended up creating hell on Earth. It would explain why the word “Bridges” is emblazoned on everyone’s clothes in the trailer.

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We will have to wait until Death Stranding is released to see how close I am with my analysis. Will the baby be a MacGuffin or a red herring? How much of what the creatures do in the trailer make it into the game and how much is just for show/the sake of hype? One way or another, I am excited to see what Kojima has in store for us with the game, because I don’t have to overanalyze a trailer to know it’s going to be awesome; certainly better than the dumpster fire that will be Metal Gear Survive.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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Gaming

ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Gaming

Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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