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Legendary Donkey Kong High-Score Records Removed.

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I remember when I first read about the High Score scene of Donkey Kong. There was a documentary talking about the feat made by one Billy Mitchell called The King of Kong. However, it seems like this person is going to face some trouble as well.

In the age where legendary players are being unmasked for cheating their way to the top, another gaming enthusiast has found evidence that Billy Mitchell’s Donkey Kong high score is actually made by dubious methods.

Basically, the base point of the argument is that Mitchell has used MAME (Multiple Arcade Machine Emulator) instead of actual hardware to play Donkey Kong. As such, the hardware used to perform these once-legendary records is misleading.

“In summary, these GIFs show that each of the Donkey Kong world record direct feed recordings presented by Billy Mitchell and verified by TG were generated in MAME and not by original Donkey Kong hardware,” wrote dispute settler Jeremy Young (Xenia) on TwinGalaxies.

“These scores are: 1,047,200 (the King of Kong “tape”), 1,050,200 (the Mortgage Brokers score), and 1,062,800 (the Boomers score). In order to demonstrate this, it’s necessary to understand how DK images are generated by MAME versus an original PCB.”

This is going to be a bit complex to explain so try to keep up. According to Xenia, a simple analogy would be the way images are generated on original hardware vs. MAME.

The real hardware generates the image in the same way you would open or close vertical blinds or side by side. Meanwhile the emulator actually generates the image like pieces in a puzzle.

Chris Gleed (YesAffinity) went through the process of disproving the allegation that Billy’s footage was made from direct feed. The statement made by Xenia also includes different sorts of GIF evidence of Direct feeds of the Donkey Kong arcade cabinet.

Another damning piece of evidence is the way MAME handles rotation. When someone records Donkey Kong from the original cabinet the video is actually rendered on the side with the top of the screen on the right side.

Billy’s 1.047M and 1.05M games show the incorrect rotation. The 1.062M recording, however, appears to be the correct orientation. This, however doesn’t clear Billy of suspicion as the orientation issue can be fixed through a command named –ror.

I’d suggest reading Young’s entire statement on the matter. While I explained the concepts in the most simplified way possible, there’s a lot of stuff that’s left only for people who know the specifics about the Donkey Kong arcade cabinet video feed.

As such, Young has made the decision to remove the above-mentioned scores above a million, dropping Billy Mitchell from the top 20 to 48, to his last publicly validated score. Making this yet another cheater who got to pay for trying to snake his way to the top.

Of course, this brings back memories of the Super Meat Boy speedrunner who got exposed last year as well. The fact that people who once held these records actually cheated in order to get them is despicable.

This isn’t the first time a high record holder of retro games is exposed either. Todd Rogers, ex-record holder of the game Dragster was disqualified and banned due to the numbers in the high score being determined impossible and fraudulent.

The lesson we can learn from this is that sooner or later every lie gets exposed. Especially if the lie surrounds people trying to achieve their 15 minutes of fame. I can only wonder how many people who were inspired by this high-scoring “Legend” will be disappointed.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Final Fantasy 7 Rebirth’s Retry Wording Has Been Updated in a Subtle Manner

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Despite the numerous praises players have showered upon Final Fantasy 7 Rebirth, there is one particular aspect of the game that has garnered nothing but criticism: the perplexing wording of its retry screen, which players encounter when facing a Game Over. Fortunately, the developers have discreetly resolved this issue in the game’s latest patch. They have fixed the Platinum Trophy progression, resulting in a slightly less confusing experience for players.

If you don’t possess exceptional combat abilities, chances are you’ve come across the game’s notorious four options: “Retry from Current Battle, Retry from This Battle, Retry from Before Battle, or Resume.”. As an avid gamer, I must admit that I’ve experienced the frustration of losing precious time due to my own foolish mistake. In this particular instance, I found myself engrossed in fine-tuning my matrix and equipping my party, only to have it all go to waste when I encountered a formidable enemy. To compound my error, I made the ill-advised decision to retry the battle, resulting in an hour of agonizing repetition. Lesson learned!

The “Retry from This Battle” option has become a source of frustration for players who are struggling with the game’s final boss encounter, leading to a significant number of rage-quits. Without giving away any surprises, opting for that choice after being defeated would result in players being sent back to the beginning of the final boss encounter, needlessly forcing them to forfeit approximately an hour’s worth of hard-earned progress in battle.

After the update, players now have the option to select “Retry from the Current Phase” instead of “Retry from Before the Current Battle.”. It’s worth noting that this change is only slightly improved. It’s rather disappointing that the screen is overly convoluted, which may lead to players feeling frustrated. While it’s better late than never, we can’t help but wonder if this issue will persist in the future.

 

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Baldur’s Gate 3 has received an impressive haul of 5 BAFTA Awards, with the prestigious title of Best Game among them

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Baldur’s Gate 3 continues to solidify its position as a standout title, garnering five prestigious BAFTA awards, including the highly coveted Best Game accolade. In addition to the top accolade of the evening, the RPG created by the talented team at Larian Studios also emerged victorious in the categories of narrative, music, players’ choice, and performer in a supporting role.

Several games for the PS5 and PS4 received BAFTA awards. Alan Wake 2 won for Audio Achievement, Cyberpunk 2077 was recognized as an Evolving Game, Viewfinder was named the Best British Game, and Nadji Jeter received the Performer in a Leading Role award for his portrayal of Miles Morales in Marvel’s Spider-Man 2.

Standing on the stage that night, Swen Vincke, the founder of Larian Studios, expressed his disbelief: “It’s truly incredible to be here.” The effort and dedication poured into creating Baldur’s Gate 3 is truly commendable. It’s truly remarkable, and I extend my gratitude to Bafta and everyone involved.

Here are the winners of the BAFTA awards for 2024:

  • Debut game: Venba
  • Audio achievement: Alan Wake 2
  • Multiplayer: Super Mario Bros. Wonder
  • Evolving game: Cyberpunk 2077
  • Game design: Dave the Diver
  • British game: Viewfinder
  • Artistic achievement: Alan Wake 2
  • New intellectual property — Viewfinder
  • Narrative: Baldur’s Gate 3
  • Performer in a supporting role: Andrew Wincott, Raphael in Baldur’s Gate 3
  • Family — Super Mario Bros. Wonder
  • EE Players’ Choice — Baldur’s Gate 3
  • Animation — Hi-Fi Rush
  • Music — Baldur’s Gate 3
  • Game Beyond Entertainment — Tchia
  • Technical achievement: The Legend of Zelda: Tears of the Kingdom
  • Performer in a leading role — Nadji Jeter, Miles Morales in Marvel’s Spider-Man 2
  • Best game: Baldur’s Gate 3

 

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V Rising embraces its theme by introducing a Legacy of Castlevania crossover DLC

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V Rising, a vampiric RPG, made its debut on PC in 2022 and is set to grace the PS5 in 2024. The game clearly showcased a strong influence from Castlevania. Now, Stunlock Studios is fully embracing the opportunity, officially teaming up with Konami for a captivating DLC with a gothic twist.

Featured in The Triple-i Initiative’s recent digital indie showcase, Legacy of Castlevania offers players the opportunity to immerse themselves in the timeless visuals of hair, cloth, and character design from one of the most beloved vampire franchises in gaming history. The pack is set to be released in May, and it’s possible that we’ll gain further insights into the PS5 port at that time. In the upcoming game, players will have the chance to encounter the renowned vampire hunter Simon Belmont, who will serve as a formidable adversary. Additionally, fans will be delighted to know that they can dress up as the enigmatic Vampire Prince, Alucard, with a special cosplay set.

There will be three distinct shapeshifting variants for players to fully embrace the darkness. Among the options available are the Wolf Form Variant, Soul of the Wolf; the Human Form Variant, Glamour of Maria Renard; and the Toad Form Variant, Guise of The Flea Man. In addition, you’ll have access to luxurious furniture and decorations to adorn your sanctuary, creating an atmosphere reminiscent of a gothic masterpiece.

Did V Rising catch your attention? What are your thoughts on the Legacy of Castlevania collaboration? We eagerly await your thoughts in the comments section below.

 

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