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Legendary Donkey Kong High-Score Records Removed.

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I remember when I first read about the High Score scene of Donkey Kong. There was a documentary talking about the feat made by one Billy Mitchell called The King of Kong. However, it seems like this person is going to face some trouble as well.

In the age where legendary players are being unmasked for cheating their way to the top, another gaming enthusiast has found evidence that Billy Mitchell’s Donkey Kong high score is actually made by dubious methods.

Basically, the base point of the argument is that Mitchell has used MAME (Multiple Arcade Machine Emulator) instead of actual hardware to play Donkey Kong. As such, the hardware used to perform these once-legendary records is misleading.

“In summary, these GIFs show that each of the Donkey Kong world record direct feed recordings presented by Billy Mitchell and verified by TG were generated in MAME and not by original Donkey Kong hardware,” wrote dispute settler Jeremy Young (Xenia) on TwinGalaxies.

“These scores are: 1,047,200 (the King of Kong “tape”), 1,050,200 (the Mortgage Brokers score), and 1,062,800 (the Boomers score). In order to demonstrate this, it’s necessary to understand how DK images are generated by MAME versus an original PCB.”

This is going to be a bit complex to explain so try to keep up. According to Xenia, a simple analogy would be the way images are generated on original hardware vs. MAME.

The real hardware generates the image in the same way you would open or close vertical blinds or side by side. Meanwhile the emulator actually generates the image like pieces in a puzzle.

Chris Gleed (YesAffinity) went through the process of disproving the allegation that Billy’s footage was made from direct feed. The statement made by Xenia also includes different sorts of GIF evidence of Direct feeds of the Donkey Kong arcade cabinet.

Another damning piece of evidence is the way MAME handles rotation. When someone records Donkey Kong from the original cabinet the video is actually rendered on the side with the top of the screen on the right side.

Billy’s 1.047M and 1.05M games show the incorrect rotation. The 1.062M recording, however, appears to be the correct orientation. This, however doesn’t clear Billy of suspicion as the orientation issue can be fixed through a command named –ror.

I’d suggest reading Young’s entire statement on the matter. While I explained the concepts in the most simplified way possible, there’s a lot of stuff that’s left only for people who know the specifics about the Donkey Kong arcade cabinet video feed.

As such, Young has made the decision to remove the above-mentioned scores above a million, dropping Billy Mitchell from the top 20 to 48, to his last publicly validated score. Making this yet another cheater who got to pay for trying to snake his way to the top.

Of course, this brings back memories of the Super Meat Boy speedrunner who got exposed last year as well. The fact that people who once held these records actually cheated in order to get them is despicable.

This isn’t the first time a high record holder of retro games is exposed either. Todd Rogers, ex-record holder of the game Dragster was disqualified and banned due to the numbers in the high score being determined impossible and fraudulent.

The lesson we can learn from this is that sooner or later every lie gets exposed. Especially if the lie surrounds people trying to achieve their 15 minutes of fame. I can only wonder how many people who were inspired by this high-scoring “Legend” will be disappointed.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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