Gaming
Speedrunner Exposed for Splicing Legendary Super Meat Boy Run
The Speedrunning community has continued to show us impressive achievements, from quick runs of games like Cuphead to incredible gestures of kindness. However, it seems like the very base of the community has taken a very unfortunate crippling blow to its credibility.
As of November 26th 2017, a new method for detecting splices in all categories of Super Meat Boy has been discovered. This is done in an attempt to police the running community of said game and to take down multiple high-level speedruns of Super Meat Boy at the Any % category.
This method includes using the Bandage Girl icon which displays when the game Auto-saves. At 60 FPS, her arms move on a regular 40-frame cycle, so her arms will be up for 20 frames and then down for 20 frames. At 30 FPS, these values are halved, so we would expect a 20-frame cycle with 10 frames of arms up and 10 frames of arms down.
With this method, multiple Speedrunners have been caught cheating in terms of splicing their gameplay. However, one of the people who turned out to be cheating was a runner by the name of ExoSD. Exo held recognition for being THE Super Meat Boy speedrun, becoming an inspiration to many.
His runs in games like Mega Man X2, Ninja Gaiden and other games have become big milestones for a lot of Runners. They were praised for being clean and completely well performed, now that this cheat came to light. A lot of his previous records are now being put into question, with the Speedrunning Community facing a collective disappointment.
The runner responded with a Pastebin apologizing for the whole situation. Mentioning the reasons why he had to do what he did and dedicating an apology to the friends he made over the last six years. You can read the splicing detection method right here and judge whether or not this was the work of a cheater, or an innocent set of mishaps.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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