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Hunt: Showdown Content Update 1 Out Now, Patch Notes Detailed

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Hunt Showdown content update 1 patch notes

The first-person shooter from Crytek called Hunt: Showdown has received an update, which is the first major content update that the game has received. This update brings a variety of changes and bug fixes, which should go a long way towards making the experience better overall. Also, it comes packed with $4,000 of in-game money as an apology for previous issues.

Hunt: Showdown Content Update 1

One of the biggest things that this patch brings to the table is what it does to prevent camping. The developer notes that many players have complained about camping, and they have taken measure to balance out the situation. They still see it as a valid strategy, but they don’t want to ensure players an automatic win. They aim to achieve this by altering compound layouts, which will provide more defensive cover and make camping more difficult overall.

Hunter characters have also received a lot of changes, which includes the likes of movement, equipment, load outs, prices and more. Hunters now start with 150 health, regardless of their tier. Also, jumping now costs 20 stamina to reduce bunny hopping, and fall damage is now more realistic.

The inventory system has been refactored and all weapons have been re-categorized as either large, medium, or small. Hunters will have one large and one small weapon slot. Should they decide to pick up a medium weapon, then their remaining slot will be upgraded to medium.

As for the new weapons, they include the Nagant M1895 Deadeye, the Vetterlie 71 Deadeye, the Winfield 1873 Marksman, the Mosin-Nagant M1891 Sniper, the Sparks LRR Sniper, a Flash Bomb, a Poison Bomb, and Spyglass.

There’s a lot more information to be absorbed with this major update, so be sure to check out the complete content update 1 patch notes.

Hunt: Showdown is available now in early access form on PC via Steam. You can check out a trailer showing off the new patch changes below.

Source: Crytek

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Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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