The first-person shooter from Crytek called Hunt: Showdown has received an update, which is the first major content update that the game has received. This update brings a variety of changes and bug fixes, which should go a long way towards making the experience better overall. Also, it comes packed with $4,000 of in-game money as an apology for previous issues.
Hunt: Showdown Content Update 1
One of the biggest things that this patch brings to the table is what it does to prevent camping. The developer notes that many players have complained about camping, and they have taken measure to balance out the situation. They still see it as a valid strategy, but they don’t want to ensure players an automatic win. They aim to achieve this by altering compound layouts, which will provide more defensive cover and make camping more difficult overall.
Hunter characters have also received a lot of changes, which includes the likes of movement, equipment, load outs, prices and more. Hunters now start with 150 health, regardless of their tier. Also, jumping now costs 20 stamina to reduce bunny hopping, and fall damage is now more realistic.
The inventory system has been refactored and all weapons have been re-categorized as either large, medium, or small. Hunters will have one large and one small weapon slot. Should they decide to pick up a medium weapon, then their remaining slot will be upgraded to medium.
As for the new weapons, they include the Nagant M1895 Deadeye, the Vetterlie 71 Deadeye, the Winfield 1873 Marksman, the Mosin-Nagant M1891 Sniper, the Sparks LRR Sniper, a Flash Bomb, a Poison Bomb, and Spyglass.
There’s a lot more information to be absorbed with this major update, so be sure to check out the complete content update 1 patch notes.
Hunt: Showdown is available now in early access form on PC via Steam. You can check out a trailer showing off the new patch changes below.