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Bloodstained 8-Bit Spin-Off Curse Of The Moon Out This Month

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Bloodstained curse of the moon

Koji Igarashi’s Bloodstained: Ritual of the Night still hasn’t seen the light of day yet, but now we are learning that it is getting a spin-off. The game is an 8-bit game called Bloodstained: Curse of the Moon, and is set to release for PlayStation 4, PlayStation Vita, 3DS, Switch and PC later this month.

This game is an obvious throwback to the early Castlevania games, and was actually developed thanks to a stretch goal from Bloodstained: Ritual of the Night’s Kickstarter campaign. Curse of the Moon stars Zangetsu, who is on a journey to take down a powerful demon contained within a dangerous castle.

While the game is retro in many ways, one way it will be adding its own twist to the formula is with the Ally system. Each time a player is able to defeat a boss, they will then meet another character that can be convinced to join Zangetsu on his journey. These include the likes of the whip-wielding Miriam and the alchemist Alfred.

Each ally comes with their own attack and health bars, meaning that players will have a better chance of survival with more allies on their team. There will also be ally-specific shortcuts and items that only certain characters will be able to get, so allies are pretty important to have.

To go along with all of this is the fact that the game actually has multiple endings. The ending of the game that players get is determined by players’ choices when recruiting allies, so the game will warrant multiple playthroughs to see them all. Veteran and Casual difficulties will also be included along with the standard difficulty. Veteran difficulty increases enemy damage and causes knock back with each enemy attack, whereas Casual doesn’t feature the knock back and gives players unlimited lives.

Bloodstained: Curse of the Moon will launch for PlayStation 4, PlayStation Vita, 3DS, Switch and PC on May 24th. You can check out the official trailer for the game below.

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Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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