Connect with us

Gaming

Hunt: Showdown Update 2.1 Released; Patch Notes Detailed

blank

Published

on

Hunt Showdown update july

Crytek has released a new update for Hunt: Showdown, which is the bounty hunting game that released on Steam Early Access earlier this year. The update brings the game up to version 2.1, and adds several interesting things to the game that fans should be pleased with.

Hunt: Showdown 2.1 Patch Notes

HIGHLIGHTS
  • New stealth weapons:
    • 3 new crossbows – Old school crossbow, Hand crossbow and Poison crossbow.
    • Silenced weapons – The Sparks LRR and Winfield now have additional variants with mounted silencers.
    • Throwing knives – A new tool, allows for stealth kills even if you bring the big guns.
    • Specter 1882 Bayonet – A versatile pump-action shotgun variant that works great in close quarters.
    • Combat Axe – Similar to the Wood Axe World Item (except you cannot throw it). A cheap, medium sized weapon that packs a punch.
  • Vitality shot changes – Added new variants: weak and normal variants. Injecting a shot now takes longer.
  • Retrieving projectiles – Crossbow bolts and throwing knives can be retrieved from bodies and walls to be used again.
  • Fog time of day – A new fog setting that shows off the swamps of Louisiana in all its foggy glory.
  • Spectator mode – The ability to continue watching the action through your teammates eyes after being downed/incapacitated or the death of your own Hunter.
    While spectating your partner, a message will be displayed in cases where your body is burning and after being burned to indicate you are dead

New equipment

With this update we are adding a number of additional weapons and equipment to aid Hunters in stealthy game play. This will be great for solo players, who now have more options available to them, if they choose to remain in the shadows. For teams, it is also much easier now to come up with combos that compliment your loadout, adding a silent option for those times when being loud is just not an option.

  • Crossbow – Large weapon that can kill a player with a well aimed hit from a single bolt. Cannot resupply from ammo boxes, but bolts can be retrieved.
  • Hand Crossbow – Medium weapon that is a great companion as a sidearm. Works the same as its larger cousin.
  • Poison Hand Crossbow – Uses poison-tipped bolts that burst on impact. Very powerful against most monsters and can distort the view of other Hunters.
  • Sparks LRR Silencer – Large weapon with an attached Silencer and reduced damage. Stronger sway makes for harder aiming, similar to the effect of the bayonet attachment.
  • Winfield M1873 C Silencer – Same as the Sparks LRR Silencer, but has more ammunition and fires the weaker Compact Bullets at reduced damage.
  • Throwing Knives – Pack of six throwing knives that can be used at short range and retrieved after use (watch where you throw them).
  • Specter 1882 Bayonet – Variant of the first-ever pump-action shotgun that comes with an attached bayonet for improved handling in melee combat.
  • Combat Axe – New early game melee weapon that occupies a Medium Slot. Very cheap, but a powerful option for new Hunters.
  • Weak Vitality Shot – Little brother to the Vitality Shot that heals 50 health, costs much less than the standard Vitality Shot.

New traits

  • Bolt Seer Trait – Highlights Bolts and Throwing Knives for better visibility.
  • Bolt Thrower Trait – Reduces the time to reload Crossbows.

Fog

With this update we are introducing a new setting – Fog time of day. This setting challenges players with reduced visibility while facing the dangers of the swamp.

Freeze/stalls

  • With this update, we are introducing a potential fix to the 3-5 second freezes/stalls issues that has been occurring for some of you
Hunt: Showdown is available on PC via Steam Early Access. The game launched into early access in February of this year, and is available to purchase for $29.99. The game has been well-received by players so far, with both recent and cumulative reviews being listed as “mostly positive” on Steam so far. Crytek released a video that goes over all of the changes with this new patch, which you can watch here.
Source: Steam

Industry veteran who has published thousands of articles across a variety of websites. I'm here to provide quality content in a timely manner regarding just about any topic you can think of.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

blank

Published

on

blank

As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

Continue Reading

Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

blank

Published

on

blank

You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

Continue Reading

Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

blank

Published

on

blank

Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

Continue Reading

Trending