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Match-Based FPS The Cycle Announced For PS4, Xbox One & PC

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Yager The Cycle PS4 Xbox One PC

The developer of Spec Ops: The Line, Yager, has announced a match-based first-person shooter called The Cycle. The game has players competing with others during 30-minute matches to fulfill contracts. It’s set to come to PC first, and then release on PlayStation 4 and Xbox One at a later date.

Here’s the breakdown taken from the official website:

A New Frontier

Welcome to Fortuna III. Far as we can tell, this rock was terraformed by aliens a long time ago. The Federation tried colonizing it, but the Cycle put an end to that. We’re talking world-spanning storms that kill anything dumb enough to set foot planetside and these storms are happening more often than not.

Your Home: Prospect Station

Your home is a spinning collection of tin cans known as Prospect Station. The main thing going for it is that it’s not the surface. It ain’t pretty, but no one said life on the frontier was going to be easy.

Your Role: Contracts

You put up with this junk for one reason: to get rich. The planet’s full of exotic materials that the major galactic factions pay serious credits for. When the Cycle breaks, that’s your window to get down there and get to work. Just watch out for the competition – the long arm of the law doesn’t reach out this far.

Your Gear: You Decide

Cash in your contracts and those same factions will set you up with some shiny gear. They’ve got big guns, little guns, medium guns, and a collection of gadgetry that’d make your jaw drop. Getting the job done is whole lot easier when you’ve got a jetpack and a laser cannon at your side.

While a release date for The Cycle seems to be a ways off, the game is set to enter alpha testing soon. Those who wish to join in on the alpha testing can do so by filling out the application form. You can check out the announcement trailer below.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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