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Devil May Cry 5: Game’s Scale “Incredible,” Next Trailer Will Be “Amazing”

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Devil May Cry 5 Dante

Capcom is hard at work on Devil May Cry 5, with the game currently slated for release early next year. While there’s still a lot of information to be revealed on the game, we’ve just received some more thanks to the latest Capcom Confidential podcast.

A member of ResetEra translated the podcast and offered the gist of it for everyone to check out out. There are some great nuggets of information here, such as information on character design, Nero’s van and hyping up the game’s next trailer. The following is all the information:

  • Wilson made all base models for monsters and bosses
  • Then they outsourced high-poly 3D models
  • When they got high-poly models back they did a test scene. Put all the high-poly models next to each other.
  • Matt mentions Goliath being one of them (the big horn dude in the trailer).
  • All of the bosses (and characters) were in that scene as well and Matt makes a remark about how bosses got bigger and bigger size wise. They say the scale is incredible.
  • Alex works under Daigo Ikeno. He says it’s great because Ikeno doesn’t give him too much feedback on his work so he has a lot of freedom.
  • One word Ikeno uses a lot apparently is “slick”. Alex says early on Ikeno looked at his works and told him to make it more slick and Alex was wondering what the hell that means (lol). Tho he says he understands now.
  • Alex worked on Nero’s van for a whole year.
  • They describe van as a character not a vehicle. As in it was made by people that made the character models cause the environment modelers said it was a character so the character designers had to work on it not them lol
  • They stress that there are a lot of details in the van.
  • Alex says the game was so visually impressive that he often asked Nagaki (Yumei Nagaki?) “are we gonna tone this down?” and he would say “no, that’s in the game”
  • They are very strict on designs looking realistic. If a design didn’t seem realistic enough they would go back to it until it was realistic enough.
  • Wilson’s favorite Capcom game is Dragon’s Dogma. He has never played a DMC game before.
  • Alex has played DMC4 and Berial fight is his favorite moment in the game.
  • Yuichiro Hiraki from DMC1 and DMC4 is back and works on DMC5 animations.
  • Alex was talking about how impressive Berial was in DMC4 with the fires and destroying houses which is when Matt says how Alex and the team have made the Goliath such an impressive boss in the DMC5 and how Goliath (as we saw in the trailer) will destroy a giant cathedral.
  • Matt also says Goliath should be considered an equivalent to Berial. Not from the point of when will you fight it in the story, but the actual design and the fight having great environment interactivity.
  • Matt mentions how the different animal faces on Goliath look great and give it a unique design.
  • They hyping up the next trailer. Saying it’s gonna be amazing.
  • Nero’s accessories (like his bracelet) are hand designed and not scanned. Wilson was the person who designed those.
  • The Devil May Cry blue neon sign is actually Alex’ handwriting. He was surprised to see it in the trailer. Matt and Pete didn’t even know it was his handwriting so they were surprised in the podcast lol
  • The neon sign was at first pink but then for some reason they decided to make it blue. (even Alex wasn’t sure why lol)
  • Alex wrote 40 different versions of Devil May Cry and made 40 different versions of neon signs (he called them mini-trailers) for the trailer (holy shit!)
  • Alex added a lot of details to the van such a bunch of references to Osaka.
  • Also there stickers on the van like the name of famous racers on the windows. Those belong to Nico.
  • Alex also designed Nico’s tattoos.

Devil May Cry 5 is in development for PlayStation 4, Xbox One and PC. While an official release date hasn’t been revealed yet, it is expected to launch in the Spring of 2019.

As part of the editorial team here at Geekreply, John spends a lot of his time making sure each article is up to snuff. That said, he also occasionally pens articles on the latest in Geek culture. From Gaming to Science, expect the latest news fast from John and team.

Gaming

Ten million people play The First Descendant in its first week

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The free-to-play shooter The First Descendant has gotten a lot of attention in its first week. The game’s publisher, Nexon, says that 10 million people have already tried it out.

Insider Gaming pointed out that since there is no cost up front, it’s still too early to tell how many of those players will stick around, but it’s still a big number for a new IP. On Steam alone, it peaked at 264,860 concurrents right after launch and has still managed to break 200,000 in the last 24 hours, so it looks like a lot of people are still really into the game.

It was a “mindless and repetitive grind,” and we gave The First Descendant a 3/10 in our review. Of course, that’s just one opinion; other experts have had different ones. Most people, though, say that the game’s annoying free-to-play model is the worst thing about it.

Are you one of the millions of people who played The First Descendant last week? Are you going to come back for more? Leave a comment below and let us know.

 

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Raiden, the famous shmup series, will come back as a twin-stick shooter on PS5, PS4, and PC

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Raiden has a long and interesting history as a vertical shooter in arcades. However, the series is going to get a Super Stardust HD makeover, which means it will switch to a twin-stick format. It comes out in Japan on October 31. There’s no word yet on when it will come out in the West, but we wouldn’t be surprised if it did.

A Gematsu translation of the game’s website says that the full version will have an arcade mode with up to six stages. There will also be an “Unlimited” option for people who want to be at the top of the rankings. It sounds like a pretty straightforward package in terms of what’s inside, but we think the action will be what makes it worth it.

There’s a trailer up top that should help you figure out what to expect. There are, however, different versions of Raiden 3, Raiden 4, and Raiden 5 that you can play right now on the PS5 and PS4, if you can’t wait for this game to come out in the West.

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Bandai Namco and Nike designed Tekken 8 sneakers with tag-team designs

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Nike, the maker of high-quality shoes, is working with Bandai Namco, the company that makes the Tekken series, to make a pair of sneakers. The fun competition is part of the franchise’s 30th anniversary celebrations. You can get your own pair for $250 or the equivalent in your country, though they’ll probably be worth a lot more on the sneakerhead black market.

Two pairs of Tekken 8 x Nike Air Foamposite One Fist sneakers are set to come out in September 2024, according to shoe fan Sole Retriever (thanks, VGC). The designs are based on Kazuya and Jin, two main characters in the series. You can get them at Nike and some other stores. People who like hypebeasts and fighting games are likely to buy these quickly, so if you like Tekken and shoes that make people talk, you should probably act fast.

Should Bandai Namco and Nike work together? What do you think? Are you going to fight for your own pair? Make sure to take good care of your shoes and keep their value in the comments section below.

 

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