Gaming
Devil May Cry 5: Game’s Scale “Incredible,” Next Trailer Will Be “Amazing”
Capcom is hard at work on Devil May Cry 5, with the game currently slated for release early next year. While there’s still a lot of information to be revealed on the game, we’ve just received some more thanks to the latest Capcom Confidential podcast.
A member of ResetEra translated the podcast and offered the gist of it for everyone to check out out. There are some great nuggets of information here, such as information on character design, Nero’s van and hyping up the game’s next trailer. The following is all the information:
- Wilson made all base models for monsters and bosses
- Then they outsourced high-poly 3D models
- When they got high-poly models back they did a test scene. Put all the high-poly models next to each other.
- Matt mentions Goliath being one of them (the big horn dude in the trailer).
- All of the bosses (and characters) were in that scene as well and Matt makes a remark about how bosses got bigger and bigger size wise. They say the scale is incredible.
- Alex works under Daigo Ikeno. He says it’s great because Ikeno doesn’t give him too much feedback on his work so he has a lot of freedom.
- One word Ikeno uses a lot apparently is “slick”. Alex says early on Ikeno looked at his works and told him to make it more slick and Alex was wondering what the hell that means (lol). Tho he says he understands now.
- Alex worked on Nero’s van for a whole year.
- They describe van as a character not a vehicle. As in it was made by people that made the character models cause the environment modelers said it was a character so the character designers had to work on it not them lol
- They stress that there are a lot of details in the van.
- Alex says the game was so visually impressive that he often asked Nagaki (Yumei Nagaki?) “are we gonna tone this down?” and he would say “no, that’s in the game”
- They are very strict on designs looking realistic. If a design didn’t seem realistic enough they would go back to it until it was realistic enough.
- Wilson’s favorite Capcom game is Dragon’s Dogma. He has never played a DMC game before.
- Alex has played DMC4 and Berial fight is his favorite moment in the game.
- Yuichiro Hiraki from DMC1 and DMC4 is back and works on DMC5 animations.
- Alex was talking about how impressive Berial was in DMC4 with the fires and destroying houses which is when Matt says how Alex and the team have made the Goliath such an impressive boss in the DMC5 and how Goliath (as we saw in the trailer) will destroy a giant cathedral.
- Matt also says Goliath should be considered an equivalent to Berial. Not from the point of when will you fight it in the story, but the actual design and the fight having great environment interactivity.
- Matt mentions how the different animal faces on Goliath look great and give it a unique design.
- They hyping up the next trailer. Saying it’s gonna be amazing.
- Nero’s accessories (like his bracelet) are hand designed and not scanned. Wilson was the person who designed those.
- The Devil May Cry blue neon sign is actually Alex’ handwriting. He was surprised to see it in the trailer. Matt and Pete didn’t even know it was his handwriting so they were surprised in the podcast lol
- The neon sign was at first pink but then for some reason they decided to make it blue. (even Alex wasn’t sure why lol)
- Alex wrote 40 different versions of Devil May Cry and made 40 different versions of neon signs (he called them mini-trailers) for the trailer (holy shit!)
- Alex added a lot of details to the van such a bunch of references to Osaka.
- Also there stickers on the van like the name of famous racers on the windows. Those belong to Nico.
- Alex also designed Nico’s tattoos.
Devil May Cry 5 is in development for PlayStation 4, Xbox One and PC. While an official release date hasn’t been revealed yet, it is expected to launch in the Spring of 2019.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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