Gaming
How Konami Decides Which Old Yu-Gi-Oh! TCG Cards To Revive
Since beginning in the 1990s, the Yu-Gi-Oh! card game has gone through a multitude of changes. New cards types are introduced regularly, and a card’s viability can vary from month to month as game-redefining sets are introduced and ban lists are updated. Robert Boyajian has experienced many of those changes firsthand– both as a professional Yu-Gi-Oh! player with multiple tournament wins under his belt and more recently, as Konami’s TCG Marketing Specialist. He takes us through his favorite things about the TCG and how his relationship with the popular card game has changed since joining Konami’s staff.
Just Lunning: Do you have any favorite TCG exclusive card(s)?
Robert Boyajian: For cards that were initially TCG-exclusive but have been released worldwide since, my favorite is Tour Guide from the Underworld. This card really defined the era that I began seeing competitive success, so it’s hard for me not to be fond of it. For recently released cards that are still TCG-exclusive, Danger!? Tsuchinoko? is my number one. The “Danger!” theme has a ton of awesome lore behind the cryptids it’s themed after, and Tsuchinoko is not only one of their best cards but also the cutest in my opinion.
JL: What is the thought process behind choosing host cities for YCS and other premier events?
RB: We do our best to hold premier events in specific regions to ensure that everyone gets at least one event per year that is relatively local to them. In addition, if we have held an event somewhere that had high attendance in the past, we will likely hold it there again because it was a popular location.
JL: What was your favorite set to work on?
RB: Code of the Duelist was an awesome set because it marked the advent of Link Monsters and a lot of big changes for the TCG. It is also rare that we get to see themes used by main characters in the show be such strong contenders in the physical TCG, so having “Gouki” and “Trickstar” from Yu-Gi-Oh! VRAINS see so much competitive play was great. I was also a big fan of Dark Saviors because of the “Sky Striker” theme.
JL: How did you get into Yu-Gi-Oh!?
RB: My first intro to Yu-Gi-Oh! was the Dark Duel Stories videogame, and then I was lucky enough to get Starter Deck: Kaiba as a birthday gift shortly after its release. From there, I became obsessed with the anime, the manga, as well as the TCG and haven’t looked back.
JL: How important is the Yu-Gi-Oh! Anime series when it comes to marketing specific cards?
RB: The Yu-Gi-Oh! anime series will always play a big role in the physical TCG. Being able to Duel just like your favorite character from the show is a big driver for many of our fans, and right now with Yu-Gi-Oh! VRAINS simulcasting on Crunchyroll, it’s a great time to be watching the anime.
JL: When marketing a new set which is to be released, what determines which cards are to be teased for the set?
RB: Strength and perceived popularity are the primary factors. If a card is strong, we are very likely to show it off because it’s exciting for our core competitive users. If we expect a card to be popular because it revives a fan favorite theme, it is related to something from the show, or even because it’s unique, we are likely to tease those as well.
JL: How does it feel to go from being a player to then working directly with Yu-Gi-Oh! and Konami?
RB: It’s awesome to be able to work directly with a brand that I’ve been a fan of since I was a kid. It’s a bit daunting to look back on all of the events that had to happen for me to wind up here, but I can’t say I’m not thankful. I was really lucky to have a sort of transition phase where I stopped competing as much and began doing tournament coverage as a contractor to ease myself in. The only downside is that I miss competing in tournaments and winning all of those cool prizes!
JL: On that same note, has working directly with the Yu-Gi-Oh! team affected how you view or play the game?
RB: There’s definitely a different type of emotional investment now than there was before. Prior I would say it was related to how well I played, but now it’s more involved with the state of the brand and game itself. I’ve grown up loving Yu-Gi-Oh! for so long that I want to make sure everyone else loves it too!
JL: How big of an impact do you think Link Monsters (and Master Rule 4 in general) has had on the game?
RB: The most recent update to the game rules definitely had a large impact on the game. It allowed us to revamp the landscape and slow things down to make way for Link Monsters. It also gave us room to create new Link Monsters for older themes to make sure everyone got to bring their favorite strategies into the new era.
JL: How much behind the scenes anticipation was there from the team when Master Rule 4 was being revealed? Was the team anxious that the new changes may not have positively been received?
RB: There wasn’t much concern about the new changes, we thought that everyone would be excited for something new. Link Monsters introduced a ton of new strategic elements into the game by making where you place your monsters matter, and the general revamp to the landscape I described before knocking out some older strategies to make room for new ones made us especially excited.
JL: How often are old cards looked at for a possible re-train?
RB: Yu-Gi-Oh! Has a huge pool of cards but most of the older sets just don’t hold up to the modern sets. For instance, cards like Gate Guardian, with it’s extremely hard summoning conditions with little pay-off could benefit hugely from a re-train.
We often release new cards to give a modern twist to older cards and themes. Many of our recent Structure Decks such as Structure Deck: Wave of Light, Structure Deck: Lair of Darkness, and Structure Deck: Zombie Horde are all re-trains of previously released Structure Decks. Our newest booster set Soul Fusion releases new cards for “Gravekeepers” and the previous set Cybernetic Horizon also gave some love to Demise, King of Armageddon and Ruin, Queen of Oblivion. Our next all-foil booster set Hidden Summoners also gives Sacred Phoenix of Nephthys a completely new Ritual-based theme all for itself. Players love it when we release new cards for their favorite themes from the past and I doubt we’ll stop anytime soon!
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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