Gaming
Toejam & Earl: Back In The Groove Review
Now that we’re living in the era of crowdfunding, there are several classic game series that are making a comeback that never would have otherwise. We got a spiritual successor to Banjo Kazooie in the form of Yooka-Laylee, and later this year we’re finally getting the long-awaited Shenmue III. However, a new game has just hit the market thanks to a successful Kickstarter campaign, which has brought back the cult classic Toejam & Earl series for a fourth round.
If you’re unfamiliar with the series, it got its start on Sega Genesis with the roguelike original back in ’91 before giving way to a more traditional platformer in ’93 with Panic on Funkotron. The series was dormant for about a decade until a comeback was attempted in 2002 with Mission to Earth on Xbox, though it was a mess and effectively killed the series. Now here we are nearly two decades since then, and old school fans will be happy to know that Back in the Groove takes things back to its roots.
The concept of the game is simple, as Toejam & Earl are tasked with collecting all of the parts of their Rapmaster ship after Earl crashes it following an unfortunate piloting error on his part. Of course, the ship parts have scattered around numerous levels that are filled with evil Earthlings for you to deal with, and they aren’t at all happy to see you. However, Back in the Groove takes things in a different direction compared to most games by actually having you *avoid* enemy encounters entirely for the most part. You’ll instead spend most of your time sneaking around the randomly-generated levels, shaking bushes and trees for XP and presents to help you out.
Presents serve as the game’s temporary power-ups that can do a variety of things for you, both good and bad. Some presents will allow you to fly around the level easily and bypass any challenge whatsoever, whereas others will sound an alarm and put a massive blinking sign over you that alerts all of the enemies nearby. Most of the presents that you get will also be unidentified, so you’ll typically be opening them at your own risk.
The game’s enemy variety is commendable, and fans will be happy to know that it contains a nice mixture of both old and new. These include the likes of the invisible Boogiemen, Lawnmower Man and the infamous naked man in a cardboard box. The returning Earthlings are hilarious to see in action, but there are also some new additions that are just as good. One standout is an avid alien fan that chases you around while shouting, “Oh my Gosh, sign my game!”
Despite all of the evil Earthlings that you’ll have to deal with, there are some friendly ones that are sprinkled throughout each level. Some will allow you to level up your stats if you’ve gained enough experience from shaking bushes and exploring the map, while others will heal you or keep you safe from enemies. All of these characters ooze with so much personality that it’s hard not to crack a smile while interacting with them. This is coupled with an excellent funk soundtrack that serves as a perfect backdrop to the wackiness happening on-screen. Fans of the original will hear callbacks to tracks in the first game along with brand new tunes, and it all adds up to background music that is very fun and unique in this space.
As far as how a typical session of the game will go, you’ll move through relatively small areas looking for ship parts, experimenting with the various presents and avoiding Earthlings. It’s apparent from the onset that the game isn’t so much focused on being challenging as it is just trying to humor you with its various Earthlings. There’s *some* challenge to be had as you have a health bar and can be knocked off of levels that send you back to the previous one, but in my playtime I never once got a game over. This can definitely cause extended play sessions to become a bit boring, as you never really feel threatened and the gameplay doesn’t shake things up as you progress from level to level.
The lack of challenge is disappointing, especially considering Panic on Funkotron had no shortage of it. In that game you would take on Earthlings head-on by throwing jars at them to capture them, though different Earthlings called for different attack methods. There’s really none of that to be found here, unfortunately, as your main strategy is almost always just “avoid the Earthlings.” Thankfully, the developer didn’t forget about the second game entirely, as that game’s terrific Hyper Funk Zone mini game is back. This mini game transports you to a 2D play style as you last as long as you can avoiding obstacles and collecting presents. It’s a load of fun and is easily the highlight of Back in the Groove in terms of actual gameplay.
Another returning element from Panic on Funkotron are the Jam Out sessions, where you’ll essentially be challenged by someone to play along with a beat that they provide for you by pressing buttons at the correct time. The better you do the higher your score will be, which will typically results in nice rewards like presents or money. There are even some freestyle challenges where you’ll have to make your own beat, and the game will judge you based on how complex of a beat you came up with. These Jam Out sessions are nice diversions and are definitely welcomed.
There are 9 characters to choose from in total, each with their own stats that make them better or worse in certain situations. While this is a nice way to spice things up and add some variety, considering the game’s low-difficulty you really won’t find yourself wondering which character is best for your play style or a particular situation. Sure, Earl is slower than Toejam, but this is a moot point when avoiding Earthlings is pretty easy if you’re paying close attention to your surroundings. Of course, if you bring a friend along then that will alleviate some of the monotony. You have numerous ways to call out to your friends if you need help, and can give them a high five if their health is running low give them a boost at the expense of your own. The game even features online multiplayer, so you shouldn’t have any issues finding someone to team up with.
Toejam & Earl: Back in the Groove truly feels like something from a bygone era, which works both for and against it. Developer HumaNature studios did a fantastic job of bringing this world and its zany characters to life, but the gameplay itself is so offbeat that it definitely won’t be for everyone. Still, if you’re into roguelikes and are at all intrigued by the game’s ’90s DNA, then you’ll likely have a good time here.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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