Geek Culture
Mario Kart Tour Hasn’t Been Delayed, Still Coming This Summer

Despite being announced a while ago and getting a beta earlier this year, Nintendo has been unusually quiet when it comes to Mario Kart Tour. The game is set to be the first mobile offering from the popular kart racing franchise, and was revealed to have a summer release window months ago. However, little to no information has come out since then, leading many to believe that the game has been delayed.
Well, according to Nintendo the game is still on track to hit its summer release window. The company recently released its Q1 FY2019 report, and in it they still list Mario Kart Tour for a summer 2019 release. This would mean that the game will launch sometime between now and mid-September, which means that an announcement of such should be pretty close.
The long wait for the game is strange when compared to their recent Dr. Mario World mobile game, which felt like it was announced and then released in no time at all. However, many believe it has something to do with negative feedback from the game’ beta testing period, with many having concerns about the game’s microtransactions. It’s possible that the company took the criticisms to heart and tried to make them more reasonable for the game’s launch.
Considering that Mario Kart is one of Nintendo’s biggest franchises, they definitely don’t want to suffer a poor launch. They’ve already done so with the launch of Super Mario Run and the premium payment model that didn’t work out at all, so hopefully they have a system in place that works for both fans and the company. Whatever ends up happening, the game will be out for iOS and Android devices sometime in the near future.
Gaming
Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.
According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.
More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.
Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!
Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.
Gaming
Techland Shows Durable Dying Light 2 Content Roadmap

Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.
IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.
Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.
Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?
Gaming
Epic to Globalize V-Buck Price Hike

Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.
Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.
Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).
How do you view Epic’s timing and pricing increase?
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