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A New NPC Appears in Prince of Persia: The Lost Crown with Text-to-Speech Audio Prior to Release

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Prince of Persia: The Lost Crown introduces a unique feature that enhances the gaming experience for players. The game includes NPC characters that utilize text-to-speech audio, adding an extra layer of immersion and accessibility. This innovative addition is available right from the game’s launch, ensuring that players can fully enjoy the captivating world of Prince of Persia.

It appears that Ubisoft has struck gold with Prince of Persia: The Lost Crown, at least in terms of critical reception. In our own review, we gave Sargon’s latest adventure a solid 8/10 rating. However, despite the game’s overall polish, it appears that a minor oversight occurred. Ubisoft has acknowledged that the game will be released with a particular non-playable character still utilizing temporary text-to-speech (TTS) dialogue. This issue will be rectified in a forthcoming update.

The saga that IGN has relayed to us is intriguing. During the initial review phase, it was noted that the voice of the tree spirit character, Kalux, had a striking resemblance to an artificial intelligence or text-to-speech program, similar to the one often used by popular streamers. The character in question appears to be the only one in the voiced cast without a credited voice actor.

IGN contacted the production studio, Side UK, who discreetly shifted the blame to Ubisoft. They stated that Side London handles the casting, production management, voice direction, voice recording, and post-production for Prince of Persia: The Lost Crown and collaborates with a skilled cast of professional actors. As a production company, we were not aware of any other voice design plans, TTS or otherwise, that Ubisoft had for the game.

When questioned, Ubisoft took ownership of the mistake, acknowledging that “during the game’s development, certain teams utilize temporary assets, such as text-to-speech voiceover, until the final dubbing is completed.” Unfortunately, the English version of those specific lines was not correctly integrated. The company assures us that it will be updated in an upcoming patch, kindly reminding us The Lost Crown features a comprehensive voiceover in multiple languages, including English, French, Spanish, German, and Farsi. With over 12,000 lines in total, players can fully immerse themselves in the game’s dialogue.

It may seem insignificant in the bigger picture, and the practice of using temporary text is quite common in game development. It’s quite remarkable how easily the chosen voice was identified as text-to-speech. We value your feedback and would love to hear your thoughts in the comments section below.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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