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Fable Creator Peter Molyneux Muses About His Vision for Fable 4

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Fable 4 is purportedly in development, but the creator of the series, Peter Molyneux, is not involved. That hasn’t stopped him from stating what he would love to see in the game.

Fable is one of the most divisive gaming franchises ever devised, thanks to Molyneux. The man is ambitious if nothing else, as he loves to promise features in games all willy-nilly or exaggerate the capabilities of his games. This habit has resulted in a numerous broken promises (the most infamous being the “you can plant an acorn in Fable and watch it sprout into a tree” claim), followed by apologizing for breaking those promises, then making even more outlandish promises for future games, and finally breaking those promises. Over and over again. This cycle had seemingly been broken when Lionhead Studios closed its doors, which resulted in the cancellation of Fable Legends. But, now that production of a new Fable game is supposedly under way by Forza Horizon studio Playground Games, Molyneux has emerged from the woodwork to lay out his vision for the rumored game were he at the helm.

According to IGN, Molyneux wants Fable 4 to take a step back from the mechanized industrial revolution Albion of Fable 3 and go back before the events of the first game when Albion was a primative land and “the magic [was] much more attuned to nature.” Ideally, Molyneux wants the game to tell the story of the first days of The Guild, the organization that acted not unlike a medieval Justice League. But that’s just a rough draft of the story; the meat of Molyneux’s ideas come from game features.

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According to Molyneux, if he were in charge, he would revamp the combat system (again) to include new weapons such as short swords, daggers, spears, and crossbows, each with its own combat system and features. He also would change the magic system (again) so players could “‘craft’ [their] own unique system,” whatever that means. Furthermore, instead of a trusty dog to aid you in combat, Molyneux would like Fable 4 to give players a choice magical animal familiars, including birds, cats, goldfish (yes, seriously), and, of course, dogs. Oh, and he still wants a dynamic combat system that can give players permanent scars, as well as new monsters to flesh out Fable‘s bestiary with more than just trolls, hobbes, beetles, and balverines. Some of these new creatures could include “god sized giants” (the planet-sized Gongen Wyzen from Asura’s Wrath comes to mind) and rideable dragons, which admittedly sounds cool.

The Fable franchise’s most iconic feature is its dynamic morphing system that alters the character model, weapons, and even the game world, and Molyneux’s ideal Fable 4 game would expand on that system with what sounds like character classes that are determined by player actions rather than stats. Players who like to sneak around and steal everything that isn’t nailed down would become thieves, while those who “adhere to a code of honour” would become knights, and so on. This is only the tip of the iceberg of what Molyneux would like in Fable 4, though. “I could go on forever about the beloved world of Fable,” stated Molyneux, and I believe him.

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Here’s the odd thing about Molyneux’s past promises: most of them were limited by the technology available at the time, but we have made leaps and bounds since Fable 3. Much of what Molyneux wants in Fable 4 is actually feasible with modern game engines. Maybe the developers working on the game will actually implement some of his ideas, because who wouldn’t want to fight off a mountain-sized giant while launching fireballs with the help of a goldfish familiar while riding on a dragon? That’s the kind of glorious stupidity I love in video games.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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