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Fable Creator Peter Molyneux Muses About His Vision for Fable 4

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Fable 4 is purportedly in development, but the creator of the series, Peter Molyneux, is not involved. That hasn’t stopped him from stating what he would love to see in the game.

Fable is one of the most divisive gaming franchises ever devised, thanks to Molyneux. The man is ambitious if nothing else, as he loves to promise features in games all willy-nilly or exaggerate the capabilities of his games. This habit has resulted in a numerous broken promises (the most infamous being the “you can plant an acorn in Fable and watch it sprout into a tree” claim), followed by apologizing for breaking those promises, then making even more outlandish promises for future games, and finally breaking those promises. Over and over again. This cycle had seemingly been broken when Lionhead Studios closed its doors, which resulted in the cancellation of Fable Legends. But, now that production of a new Fable game is supposedly under way by Forza Horizon studio Playground Games, Molyneux has emerged from the woodwork to lay out his vision for the rumored game were he at the helm.

According to IGN, Molyneux wants Fable 4 to take a step back from the mechanized industrial revolution Albion of Fable 3 and go back before the events of the first game when Albion was a primative land and “the magic [was] much more attuned to nature.” Ideally, Molyneux wants the game to tell the story of the first days of The Guild, the organization that acted not unlike a medieval Justice League. But that’s just a rough draft of the story; the meat of Molyneux’s ideas come from game features.

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According to Molyneux, if he were in charge, he would revamp the combat system (again) to include new weapons such as short swords, daggers, spears, and crossbows, each with its own combat system and features. He also would change the magic system (again) so players could “‘craft’ [their] own unique system,” whatever that means. Furthermore, instead of a trusty dog to aid you in combat, Molyneux would like Fable 4 to give players a choice magical animal familiars, including birds, cats, goldfish (yes, seriously), and, of course, dogs. Oh, and he still wants a dynamic combat system that can give players permanent scars, as well as new monsters to flesh out Fable‘s bestiary with more than just trolls, hobbes, beetles, and balverines. Some of these new creatures could include “god sized giants” (the planet-sized Gongen Wyzen from Asura’s Wrath comes to mind) and rideable dragons, which admittedly sounds cool.

The Fable franchise’s most iconic feature is its dynamic morphing system that alters the character model, weapons, and even the game world, and Molyneux’s ideal Fable 4 game would expand on that system with what sounds like character classes that are determined by player actions rather than stats. Players who like to sneak around and steal everything that isn’t nailed down would become thieves, while those who “adhere to a code of honour” would become knights, and so on. This is only the tip of the iceberg of what Molyneux would like in Fable 4, though. “I could go on forever about the beloved world of Fable,” stated Molyneux, and I believe him.

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Here’s the odd thing about Molyneux’s past promises: most of them were limited by the technology available at the time, but we have made leaps and bounds since Fable 3. Much of what Molyneux wants in Fable 4 is actually feasible with modern game engines. Maybe the developers working on the game will actually implement some of his ideas, because who wouldn’t want to fight off a mountain-sized giant while launching fireballs with the help of a goldfish familiar while riding on a dragon? That’s the kind of glorious stupidity I love in video games.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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