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With the recent revelation of the Xbox Scorpio’s specs, it’s predictably ignited yet another battle in the childish console war. People proclaiming this is the next big thing in gaming and everyone else sucks or Microsoft is horrible and nothing they can do will change that. On even rarer instances, you’ll find those like me who really don’t care one way or the other and with the philosophy of good on the Xbox division and this should continue healthy competition. Who I am kidding. People like that get drowned out by blind fanboys who foam at the mouth at any perceived slight against their favorite console.

Still in the middle of all that rubbish a video game company brought something new to the table, Xbox Scorpio. However, I still wasn’t sold personally and plan on staying with PlayStation exclusively. Que the rabid and delirious gamers proclaiming I’m a Sony shill and that’s the only reason. Let me tell you guys and gals something. Gaming is amazing and one of the best art forms around. Regardless of where I took my gaming, it literally saved my life and made me the person I am today. (Bonus brownie points if you find an old article I wrote on the internet explaining why.) So if you got that kind of support and enjoyment from a Nintendo or an Xbox, that’s great! I won’t speak down to you because you prefer one system to another.

Now this next part might be hard for some of you, but try to control that anger which makes you hate your fellow gamer. With all that said, Xbox still hasn’t sold me on their platform even with the powerful Scorpio. Why you ask? Well they need to bring a lot more than hardware to our proverbial table. Plus, that’s also not nearly enough to get over Xbox’s past sins. If you’re an adult, and not a screaming child, read on and join me in my explanation.

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As a kid, I was extremely lucky enough to have access or be given my own original PlayStation or PlayStation 2. I wasn’t really what I would call a ‘gamer” back then, but that’s just how things panned out. No Xbox or Xbox 360 in the households I resided at. Not necessarily by choice or knowledge. So that was what gave me my start in gaming on this specific platform. Nothing against Microsoft and just life unraveling. It should be mentioned though that the PlayStation 2 gave me some of my fondest moments in gaming: Kingdom Hearts 1 & 2, Madden 05, Tekken Tag Tournament, Final Fantasy XII, NHL 2K5, Burnout Revenge, and more. So there is certainly an appreciation and gratefulness factor.

Then come late 2005, the Xbox 360 is the only next-gen system around at the moment. Of course, many flocked to it simply because it was the newest thing, but there wasn’t any money for me to purchase it even if I wanted to. I say that because the 360 introduced paying for the privilege of online multiplayer. Or as I called it during that time, paying a yearly fee to access your own internet. Yes, I’m aware of the server maintenance, improved network infrastructure, and other “benefits” a premium subscription could have. It still doesn’t change the sudden shift in the culture or expectations at that time. Needless to say, once I was able to garner a PS3 I would thanks to the online being free.

That’s not even mentioning all the great moments a PlayStation 3 would bring. Resistance: Fall of Man particularly had my attention pre-launch. Which ties nicely into my next point. The games. Now I’m not saying the 360 didn’t have a few exclusives, just none of them really interested me in purchasing a whole other system. Except Alan Wake did convince me to purchase it and play the title over at my cousin’s house. Off the top of my head on good to great, well-known titles there was the aforementioned Alan Wake, Crackdown 1 & 2, Dance Central titles, Dead or Alive 4, the Fable series, Forza games, Gears of War trilogy, Halo obviously, Mass Effect 1 (minus that trilogy bundle), and whatever personal favorites people had.

Using that same train of thought, the PS3 had Demon’s Souls, Flower/Journey, God of War 3, Gran Turismo entries, Heavenly Sword, Heavy Rain, inFAMOUS 1 & 2, Killzone series, The Last of Us, LittleBigPlanet, MAG, Metal Gear Solid IV, MotorStorm titles, Ni No Kuni: Wrath of the White Witch, PlayStation Home, Puppeteer, Ratchet & Clank games, Resistance trilogy, Starhawk/Warhawk, Tales of Xillia 1 & 2, Uncharted trilogy, Wipeout HD and whatever personal favorites people had. Again this is no way takes away from the great games on the Xbox 360, but with such an amount games, and rather diverse no less, it’s easy to see why a sole PlayStation 3 owner wouldn’t purchase another console.

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On the accessory side of things, I know this isn’t a big deal but can we all agree that the early days of the 360’s controller were annoying? I remember my friends constantly having to change the controller’s batteries instead of charging it through the system. Not really a factor that would make or break a system sale, but something I thought of while writing this piece. The big technical problem would easily belong to the Microsoft’s +50% failure rate. Back in 2009, a survey found nearly 55% of Xbox 360s would have the dreaded red ring of death. Not exactly a number you can put a positive spin to.

Even worse still was how Microsoft handled relations with indie developers and/or multiplatform teams. You see there is something that’s been dubbed ‘The Parity Clause” in Microsoft’s contracts for developing on their system. Essentially, it boiled down to digital titles already on other platforms couldn’t come to the 360. Nope, not allowed. If a team was creating a game at the same time for more than one system, the 360 version had to be superior in every way or at least equal to the other version.

For example, if the PlayStation 3 product was going to have exclusive characters, forget about that game being released on Microsoft’s platform. Sadly, some reports or “leaks” by developers said the same thing happened with graphical fidelity. If the 360’s version looked in anyway inferior to another system’s, once again forget about releasing the title there. There’s even reports and rumors that this is still happening in some form or another.

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So not exactly a friendly or fair policy to the people who work hard and create art for our entertainment. Surely they would change with the times and reinvent their policies for the Xbox One? Yea, you all know where I’m going with this don’t you? Let’s just say that Microsoft once again tried to change the culture of gaming for the seemingly worse. The reveal and presentation of this, at the time, next-gen console was an unmitigated disaster. In my opinion, it spit in the face of gamers everywhere and did little to win over any new fans. Let’s just take a quick peek at one of the more cringe inducing moments.

Yup, that happened and everyone in the gaming community won’t forget it for a long time. Microsoft literally shot themselves in the foot with their handling of the Xbox One reveal. The original plans were for an always online platform (which is a huge problem and would take another article entirely to properly explain why), a DRM system that would restrict sharing games with friends and make used games obsolete, and the initial lie that a Kinect accessory had to be included with every Xbox One. It was preached as mandatory and essential to the experience.

Fast forward a year or two later and all three controversial aspects were reversed. It was done with such prejudice that you have to wonder what was going on through the Microsoft executives’ heads. Did they think us gamers wanted more restrictions on our consoles and a needless accessory fed to us as essential? Like we would gladly purchase a new system that’s $100 more than the next competitor only because of said accessory bundled with those restrictions?

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Lastly, (and a completely bias statement) the former President and CEO of SCEA, Jack Tretton, looked and presented himself with grace. He appeared very approachable like a person you could walk up to and gladly shake his hand. Someone you could get an enjoyable drink with while you discuss literally anything. He just had that homey, family appeal to him as he presented at the many Sony/PlayStation events. I realize what I wrote could be misconstrued as a romantic description of a great man (crap did it again) so let’s just move on shall we.

My entry into gaming was done through the PlayStation brand and I stayed with it thanks to the great games and memories. I’m also aware that Sony or PlayStation is not immune to blunders or completely innocent in the gaming world. It’s just through my eyes their mistakes are nowhere near the level of Microsoft’s sins. It certainly didn’t help that Don Mattrick and the Xbox brand pushed me even farther away with the described 2013 callousness.

At the end of the day, everyone is going to have their opinion. This article just happens to be mine. I’m happy that our industry continues to innovate and that the Xbox Scorpio has some pretty solid specs. That’s just not enough to win me over though. Not until the exclusives are plenty and in more genres and Microsoft’s corporate ideology starts appreciating gamers.

Lover of all things video games and PlayStation and my many platinum trophies can attest to that fact. My life was literally saved by gaming and I do everything to pay back that debt every day.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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