Tequila Works’ RiME has had a tough go of things. It was originally announced to gamers in 2013, but switched a few publisher hands before that. Then it changed again after PlayStation gave back the IP rights to the developer. Since then we’ve heard very little from the title that captured us with beautiful animations and an Ico-like sense of wonder.
It may not be much, but a developer diary has sprung up for RiME that focuses on the art and sound of the game. These two factors are very important considering the title uses a non-verbal communication approach. As such the island our hero is on acts as its own character. With this path, Tequila Works wanted to make things familiar but without a clear reason as to why.
The environment and music can be very adaptive. As the game progress, the island will change. The music will do the same based on how you act and where you are in the world. So a desert area, where everything is red, will make someone feel threatened and the music will play to that style. Opposite goes for meadows full of green.
Lastly, some other tidbits include the desire for film quality animation without the use of motion capture, how water sound effects were captured in a pool while playing with a pan and a water jug, and this quote: “Sound is important because it can link the emotion of the game and the emotion of the sound.”
You can check out this RiME developer diary below. Make sure to turn on captions as the majority of people don’t speak English.
https://www.youtube.com/watch?v=lAXTemB2FLA
RiME will release on May 26th for the PlayStation 4, Xbox One, and PC. Nintendo Switch will receive it later this Summer. Digital pre-orders are also live.
Are you excited that RiME is finally releasing? Do you think you’ll appreciate its beauty? Let us know in the comments!
SOURCE: Tequila Works Press Release
Gaming
Sony Has a “Monopoly” on the High-End Japanese Gaming Market, According to a US Senator

The never-ending saga surrounding Microsoft’s proposed $69 billion acquisition of Activision Blizzard has a new participant. Today, Senator Maria Cantwell, a Democrat from the state of Washington, said some things about the subject that were hard to understand.
The senator, whose remarks were reported on by ResetEra, spoke at a Senate finance committee hearing on “the president’s 2023 Trade Policy Plan,” which we are sure was quite interesting.
Senator Cantwell said that she had been told that Sony “controls a monopoly of 98% of the high-end game market” despite the fact that “Japan’s government has allowed Sony to engage in blatant anti-competitive conduct through exclusive deals and payments to game publishers, establishing games that are among the most popular in Japan.”
This 98% statistic is highly deceptive because it ignores PC, Nintendo, and mobile games and instead refers to Sony’s adoption rate over Microsoft in Sony’s native country of Japan, a fact that shouldn’t surprise anyone who is even somewhat familiar with the video game business.
What can we do to rectify these problems and create a level playing field, she said of US Trade Representative Katherine Tai after charging Japan’s Federal Trade Commission with improperly failing to look into this purported “exclusionary conduct”?
It is absurd to claim that Sony has a monopoly on the Japanese video game market, as Luke Plunkett of Kotaku correctly points out, “because Sony doesn’t even have a 98% share of the market for the God of War series, a title they own, as Steam is getting 30% of every sale on PC.”
It goes without saying that we can’t expect elected officials to be experts in every field, but this is a visible step at a time when the ongoing attempt to buy the company is at a very important point.
Is it significant that Microsoft, along with Nintendo, maintains its headquarters in Redmond, Washington—Senator Cantwell’s district—or that Microsoft has given Cantwell more than $500,000 over the past two decades? Let us leave that up to you.
Consoles
Eating trash, Pizza Possum destroys the PS5

Pizza Possum is an arcade action game in which you, a possum, attempt to consume as much trash as you can without being discovered. It is a web-based sequel to the anarchy simulator Untitled Goose Game.It will eventually be available on the PS5.
We couldn’t help but notice that the possum in the title doesn’t look like the cute Australian possum that comes out at night to visit people.On the other hand, it looks like the horrible North American opossums are the ones that will attack trash cans and cause general chaos.Even though we think the second choice was better in terms of theme, we prefer the first one and are happy to explain why.
Your thoughts on Pizza Possum? Does it possess the necessary mass appeal to successfully skitter along the back fenceline while setting the dog off in the process?
Consoles
The Mercenaries, a free piece of DLC for Resident Evil 4 Remake, launches on April 7

Resident Evil 4 is now out, and the excellent remake can be bought right away.Even though you probably plan to play it all this weekend, you can take comfort in the fact that The Mercenaries, Resident Evil’s almost-required challenge mode, will be available as free DLC on April 7.
The mode’s exact details are still unknown, but if it’s anything like previous versions, you can expect some pretty hard tasks to test your skills.
You’re stumped about something? If you are still debating whether to purchase Resident Evil 4 Remake, be sure to look at our exhaustive guide for the answer or our in-depth review. Are you spending this weekend playing Resident Evil 4? Are you anticipating The Mercenaries?
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