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Bandai Namco has announced its brand new RPG, Code Vein. The game is slated to be released sometime in 2018 on “major home consoles.” Bandai Namco describes the game as a “grueling action-RPG” with a large emphasis on feasting on the blood of your foes and exploring a massive interconnected world.

The game takes place in the near future as a mysterious calamity ravages the world. The Thorns of Judgement pierce through the lifeless husks of old skyscrapers and cars litter the streets. Most of the worlds population has been exterminated, and the only survivors are the Revenants that have formed a society called Vein. The Revenant are ex-humans that have sacrificed their memories and gained a thirst for blood in order to receive Gifts of power. If they don’t feast on blood, they risk devolving into monsters known as the Lost.

Code Vein emphasizes its challenging combat and it’s bleak post-apocalyptic world. Thankfully, players won’t have to journey alone. Assuming the role of a Revenant, they will have to recruit the residents of Vein to assist them on their journey to discover a way out of this twisted reality. Players will use their Blood Veils to drain the blood of their foes to use abilities known as Gifts. Gifts have various effects from buffs, debuffs and using weapon abilities. The flexibility allows players to tackle any situation and adapt to play the game their way.

Authors Impressions:

The game’s tone is immediately reminiscent of Bandai Namco’s flagship series, Dark Souls. However, the standout feature of the game so far seems to be its focus on the relationship between party members. It will be interesting to see how the game handles the interaction between characters. Between the wording of the press release and the images that have been shown to us, it seems as though Code Vein will emphasize the interactions between the player character and another party member in a one on one fashion. This intimate party design could be a catalyst for some very compelling story-telling in a world that will surely force you to rely on each other in order to progress. With the Revenant giving up their memories in order to obtain their vampire-like powers, it could be very interesting to see the player character and his party members slowly recover their memories about who they used to be and what happened before the world fell apart. Of course, this is all speculation at this point. I’m eager to learn more about this intriguing new IP and I’ll definitely be keeping my eyes on Code Vein in the coming months.

Gaming

Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Gaming

Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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