Bandai Namco has announced its brand new RPG, Code Vein. The game is slated to be released sometime in 2018 on “major home consoles.” Bandai Namco describes the game as a “grueling action-RPG” with a large emphasis on feasting on the blood of your foes and exploring a massive interconnected world.
The game takes place in the near future as a mysterious calamity ravages the world. The Thorns of Judgement pierce through the lifeless husks of old skyscrapers and cars litter the streets. Most of the worlds population has been exterminated, and the only survivors are the Revenants that have formed a society called Vein. The Revenant are ex-humans that have sacrificed their memories and gained a thirst for blood in order to receive Gifts of power. If they don’t feast on blood, they risk devolving into monsters known as the Lost.
Code Vein emphasizes its challenging combat and it’s bleak post-apocalyptic world. Thankfully, players won’t have to journey alone. Assuming the role of a Revenant, they will have to recruit the residents of Vein to assist them on their journey to discover a way out of this twisted reality. Players will use their Blood Veils to drain the blood of their foes to use abilities known as Gifts. Gifts have various effects from buffs, debuffs and using weapon abilities. The flexibility allows players to tackle any situation and adapt to play the game their way.
Authors Impressions:
The game’s tone is immediately reminiscent of Bandai Namco’s flagship series, Dark Souls. However, the standout feature of the game so far seems to be its focus on the relationship between party members. It will be interesting to see how the game handles the interaction between characters. Between the wording of the press release and the images that have been shown to us, it seems as though Code Vein will emphasize the interactions between the player character and another party member in a one on one fashion. This intimate party design could be a catalyst for some very compelling story-telling in a world that will surely force you to rely on each other in order to progress. With the Revenant giving up their memories in order to obtain their vampire-like powers, it could be very interesting to see the player character and his party members slowly recover their memories about who they used to be and what happened before the world fell apart. Of course, this is all speculation at this point. I’m eager to learn more about this intriguing new IP and I’ll definitely be keeping my eyes on Code Vein in the coming months.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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