In all seriousness, Battlefront II looks great. It seems to be fixing most of the issues people had with the previous Battlefront back in 2015. They’ve added a single-player campaign, you can now fight in every canonical era in the Star Wars universe, there are now space battles, multiplayer is being “expanded” from its barebones original, and there’s no season pass. All of these additions and changes to the sequel are great and EA and Dice should be commended for listening so closely to the fan base’s complaints and rolling with them gracefully.
That being said, there are plenty of reasons to be worried about this new outing in the rebooted Star Wars: Battlefront games. For starters, the fact that it is a rebooted series of games highlights the first major issue with this game and the problem many gamers had with Battlefront in 2015. When that game came out, it was constantly being compared to the original Star Wars: Battlefront from 2004 and its 2005 sequel, Star Wars: Battlefront II. The sheer amount of quality content in the original two games completely outshined the 2015 reboot. Despite the fact that it wasn’t meant to be a sequel, people couldn’t help but make comparisons to the originals, especially since the games share a name.
To quickly go over some of the complaints, the originals allowed for gameplay in both the Clone Wars (prequels) era and the Galactic Civil War (original trilogy) era, they had single-player content and even a campaign to go along with it, Battlefront II had space battles, and they both had a huge amount of maps to work with from the massive pantheon of Star Wars lore that existed at the time. The new Battlefront only allowed for gameplay in the original trilogy era thus only allowing for two factions to be used (Empire and Rebels), minimal single-player content that paled in comparison to the originals (whose campaigns weren’t much to write home about to begin with), there were no space battles in the base game, and there were only four playable planets: Tatooine, Hoth, Endor, and Sullust. I’ll give Dice credit for making Jakku playable as free DLC and for not having much to work with considering the entirety of Star Wars’ canon had been soft-rebooted with barely any new content at the time of release, but the prequels and the roadmap for a successful single-player, multiplayer, and outer space gameplay experience already existed and they didn’t take full advantage. All this, not even mentioning the steep $110 price tag for the “full” yet still lacking experience.
EA seems to be moving in the right direction with this game but, there’s also absolutely no guarantee that even this version of Battlefront II will live up to the hype surrounding it by fans of the original two and by people scorned by the initial reboot hoping for this game to be where things get better. I’m right there with everyone hyping this game, hoping for it to be great. I caved and bought the last one, but I’m going to wait and see what the general consensus is here before I spend my hard earned money on what could potentially be another disappointment.
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Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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