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In all seriousness, Battlefront II looks great. It seems to be fixing most of the issues people had with the previous Battlefront back in 2015. They’ve added a single-player campaign, you can now fight in every canonical era in the Star Wars universe, there are now space battles, multiplayer is being “expanded” from its barebones original, and there’s no season pass. All of these additions and changes to the sequel are great and EA and Dice should be commended for listening so closely to the fan base’s complaints and rolling with them gracefully.

That being said, there are plenty of reasons to be worried about this new outing in the rebooted Star Wars: Battlefront games. For starters, the fact that it is a rebooted series of games highlights the first major issue with this game and the problem many gamers had with Battlefront in 2015. When that game came out, it was constantly being compared to the original Star Wars: Battlefront from 2004 and its 2005 sequel, Star Wars: Battlefront II. The sheer amount of quality content in the original two games completely outshined the 2015 reboot. Despite the fact that it wasn’t meant to be a sequel, people couldn’t help but make comparisons to the originals, especially since the games share a name.

To quickly go over some of the complaints, the originals allowed for gameplay in both the Clone Wars (prequels) era and the Galactic Civil War (original trilogy) era, they had single-player content and even a campaign to go along with it, Battlefront II had space battles, and they both had a huge amount of maps to work with from the massive pantheon of Star Wars lore that existed at the time. The new Battlefront only allowed for gameplay in the original trilogy era thus only allowing for two factions to be used (Empire and Rebels), minimal single-player content that paled in comparison to the originals (whose campaigns weren’t much to write home about to begin with), there were no space battles in the base game, and there were only four playable planets: Tatooine, Hoth, Endor, and Sullust. I’ll give Dice credit for making Jakku playable as free DLC and for not having much to work with considering the entirety of Star Wars’ canon had been soft-rebooted with barely any new content at the time of release, but the prequels and the roadmap for a successful single-player, multiplayer, and outer space gameplay experience already existed and they didn’t take full advantage. All this, not even mentioning the steep $110 price tag for the “full” yet still lacking experience.

EA seems to be moving in the right direction with this game but, there’s also absolutely no guarantee that even this version of Battlefront II will live up to the hype surrounding it by fans of the original two and by people scorned by the initial reboot hoping for this game to be where things get better. I’m right there with everyone hyping this game, hoping for it to be great. I caved and bought the last one, but I’m going to wait and see what the general consensus is here before I spend my hard earned money on what could potentially be another disappointment.

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I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

Gaming

Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Gaming

Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Gaming

Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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