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Marvel RPG On the Way from Aftershock Game Studio

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Aftershock Studios is currently working on an RPG based loosely off the Marvel comics universe. Jay Ong, the Senior Vice President of Games and Innovation at Marvel, had quite a bit to say about the game. “Aftershock is creating something special and we are thrilled to finally announce this news. The game will be the full package: an exciting storyline, epic moments with Marvel super heroes and super villains, and incredible visuals that truly bring our characters to life.”

Aftershock is a relatively unknown studio that was formed from the Los Angeles and San Francisco divisions of another gaming company called Kabam. Aftershock was acquired by FoxNext Games last month and is working on this Marvel RPG as their first project with the new studio.

FoxNext Games was created by 20th Century Fox as a reaction to popular games set in Fox movie universes. The success of Alien: Isolation especially prompted Fox to create FoxNext Games in order to capitalize off pre-existing movie universes for game development purposes.

This new Marvel game will have a connection to the comics universe. There was initially a bit of confusion about whether or not the game would be connected to one of the existing Marvel movie universes. This is especially the case since 20th Century Fox owns the X-Men movie universe and will be working on this game. FoxNext Games division head Salil Mehta was also formerly an executive of The Walt Disney Company, giving him a connection to the Marvel Cinematic Universe.

All this being said, it has since been clarified by Aaron Loeb, the President of Studios at FoxNext, that the game won’t be connected to either movie universe. Instead, it will be closer to the comics than anything else. This allows for more Marvel heroes to appear in the game and for Aftershock to have more creative freedom in developing it.

As of right now, there isn’t a release date or even release window for the game. All we know so far is that the game is coming and is being developed by Aftershock. Regardless, we’re bound to hear more about this game as time goes on.

I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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