Gaming
DOOM Sacrifices SnapMap and Multiplayer for a Switch Release
The good news is the 2016 version of DOOM is coming to the Nintendo Switch, but the bad news is the multiplayer won’t come with the base version of the game. Well, maybe not so much bad news as the single-player campaign is vastly superior, but it’s still a bummer for gamers who want to frag their friends with the BFG9000.
Most gamers did not expect yesterday’s Nintendo Direct to announce that DOOM (and Wolfenstein II: The New Colossus) would be released on the Switch. The surprise wasn’t due to DOOM‘s ultra-violence (how quickly some gamers forget the existence of Nintendo console exclusives such as MadWorld, Eternal Darkness: Sanity’s Requiem, and Doom 64). No, the surprise was that Nintendo was so confident in the Switch’s graphical capabilities that it greenlit the port; this isn’t a knock on the console, though, just an objective fact that the Nintendo Switch isn’t as powerful as the Xbox One or PlayStation 4, and DOOM is extremely graphics intensive. Many viewers were left wondering if the Switch version would cut any corners so it could be playable, and the answers are less than pleasing.
According to Engadget, the Switch version of DOOM, or at least the physical copies of the game, will only ship with the single-player campaign. According to the article, the physical cards aren’t big enough to hold all of the game’s features, which is why the multiplayer portion will be available as a free downloadable gamers can download at any time via a patch. All of the multiplayer DLC that was made available for free in Update 6.66 will come with this patch. However, the beloved SnapMap level editor has been axed from the Switch version of the game. We can only speculate on why Nintendo and Bethesda decided to remove this feature, as it would have been the perfect opportunity for Nintendo to include some little touches to help the Switch version of DOOM stand out, not unlike the Legend of Zelda items unique to the Nintendo Switch version of The Elder Scrolls V: Skyrim.
DOOM will be available on the Switch this holiday season, so we will have to wait and see if these sacrifices are worth it to bring this modern classic to Nintendo’s latest console.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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