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Vampire: The Masquerade – Bloodlines Receives an Unofficial Patch in Time for Halloween

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Vampire: The Masquerade – Bloodlines is a great game, at least for the most part. It has an amazing story, well-realized mechanics, and good gameplay, but the game quickly falls apart when you realize it was rushed out the door in a buggy, incomplete state. Many gamers claim it’s literally impossible to finish Vampire: The Masquerade – Bloodlines without a fan patch due to game-breaking bugs, and fans continue to make these patches more than a decade after the game was released.

The latest fan patch for Vampire: The Masquerade – Bloodlines was released less than a week ago on MODDB. This patch, known as the VTMB Unofficial Patch 9.9, includes a lot of changes and improvements, which include:

  • Provided shortcuts to skip most endgame fighting, see walkthrough.
  • Added beheading blood and restored props to Chateau and junkyard.
  • Improved rotate camera movement setup and SDK, thanks to Psycho-A.
  • Restored Vision of Death and Suicide damages and Aggravated Soak.
  • Added door trap to warrens shortcut and improved museum fire exit.
  • Fixed casting hands, feeding histories and Pearl of Dubai effect.
  • Restored Yukie animations, missing ambient schemes and Chang jump.
  • Fixed bugs with Trip’s drug and Gary’s fleshy ball poster quests.
  • Improved title menu and character sheet clan symbols, thanks IanW.
  • Fixed Hannah’s appointment book date and more minor text details.
  • Restored basic pistol ammos and fixed tutorial bug, thanks Malkav.
  • Hid map bugs in SM hubs, clinic, museum,Society, and Luckee Star.
  • Fixed blueblood, Bertram and Yukie dialogues and some map details.
  • Corrected hand and sound in Nines intro cutscene, thanks DLLullu.

The patch’s page describes Patch 9.9 as “not really a mod, but while the default basi patch mostly only fixes bugs, the optional plus patch, that can be choosen at installation, is like a restoration mod adding a lot of unfinished content, including new quests, maps, weapons, items, characters, dialogue, graphics, models, sounds and music!” Given the state Vampire: The Masquerade – Bloodlines was released in, these patches come highly recommended by most players, especially for gamers who want the definitive experience and want to witness what gamers should have received instead of what they actually got.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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