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ARMS’ Newest Character Misango Appears to Be a Poisonous Pugilist

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Nobody can say ARMS doesn’t have a diverse cast of characters, and Nintendo is constantly updating the game’s roster. In fact, the company recently announced that the next playable character coming to ARMS is the unique, if somewhat stereotyped, Misango (say that name ten times fast and I’ll guarantee you will say Missingno by accident at least once).

By all appearances, Misango is a mishmash of ancient Mayan, Aztec, and/or Incan cultures and reminds me of video game characters designed during the 90s, back when game developers used stereotypes to create memorable characters — there’s a reason we still love Guile and Soda Popinki, despite them being caricatures. Since Misango hails from the not-Amazon rainforest, he comes with three new fists that, judging by the purple ooze dripping from them, probably poison his enemies. The first fist is a green, chunky roboscorpion that can detach from Misango’s arms and launch themselves at opponents; the second one is a big, disgusting, pulsating pustule of purple putrification barely constrained by leather straps, and the final fist is a bird’s head (or maybe it’s a skull) that’s literally salivating with purple poisonous bubbles.

Not only does Misango come with these never-before-seen fists, but he has a unique ability that makes him a jack-of-all-trades. A weird floating wisp is by Misango’s side at all times and can attach to his face to create either a red bull, blue eagle, or yellow sun mask. Each mask gives Misango a unique buff, as the bull mask apparently prevents Misango from flinching. The eagle mask improves his jumping and dodging abilities, and the sun mask outright blocks attacks. If that’s not a broken ability, I don’t know what is.

ARMS‘ Misango looks like he is going to be a very tricky character to both use and fight. If I were to hazard a guess, I would say that if I’m right about his poisonous attacks and masks, he isn’t the kind of character who can finish off enemies quickly. My gut instinct says Misango is the kind of fighter who specializes in slowly whittling down enemies and winning by running down the clock rather than a knockout. Of course, that’s just what I gathered from the video, so we will have to wait until Nintendo provides a more informative video or updates ARMS with Misango to see if I’m right.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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