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Relive the 90s with DUSK, an Old-School FPS Game in Steam Early Access

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If you are pining for good old 90s FPS game design but don’t think games such as DOOM and Quake Champions are 90s enough, maybe you should try DUSK. It just entered Steam Early Access and might be right up your alley.

DUSK is an indie game developed by David Szymanski and New Blood Interactive that is a retro nod to 90s FPS games in terms of gameplay and aesthetic. The game forces players to stay on the move to survive, not unlike several recent run-and-gun FPS games such as DOOM and Shadow Warrior 2. However, while those games are more of a mix of retro and modern FPS game design, DUSK is full on 90s, from the complete lack of cutscenes to the ability to increase your movement speed by constantly jumping, aka. strafe-jumping/bunny hopping. And, of course, what 90s FPS game would be complete without an uber-powerful weapon hidden in the first level? That’s correct; players who explore every nook and cranny of DUSK‘s first level will be rewarded with a powerful rocket launcher-esque weapon. 90s FPS game design at its finest.

While DUSK manages to flawlessly recreate old-school FPS game mechanics, it shines in the art department. The game intentionally looks dated to help solidify the 90s game aesthetic; environments and models are blocky with low resolution textures that would be at home in the first Quake game. Plus, the game’s enemies are primarily evil soldiers, demon cattle, and what can be best described as intentionally stereotypical/caricaturist redneck cultists wearing KKK hood-shaped potato sacks. It’s the kind of overblown designs you would see in 90s games, which maintains the 90s FPS aesthetic.

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Since DUSK is intentionally old-school in graphical fidelity, you can essentially run the game on a toaster. All you need is a 2.4 GHZ dual core CPU, 2 GB RAM, and a GeForce 9800GT graphics card. It does my heart good to see a recently released PC game that doesn’t require you buy a new graphics card.

DUSK is still in development and currently split into two episodes, each of which contains several levels. The game will officially release once Episode 3 and the multiplayer modes (competitive and co-op) are complete. I cannot recommend this game enough, especially if you’re like me and grew up with 90s FPS games.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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