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Game of Thrones Travel Speeds Have Become a Problem

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Game of Thrones is a series that has prided itself on realism in a fantastical setting. Any character can die at any moment from any mishap. As the series has gone on and strayed further from George RR Martin’s books, Game of Thrones has become more and more fantastical. While this leads to excellent sequences with dragons, White Walkers, Children of the Forest, and so much more, it has begun to sacrifice its realism. This is especially the case when it comes to traveling speeds in more recent seasons.

Now, some out there will argue that Game of Thrones is a fantasy and that we shouldn’t take a world with dragons and ice zombies so seriously. Normally, I’d be inclined to agree, but when a series breaks its own rules that it set out to establish over 5 seasons (and books), then it becomes an issue.

Characters, messages, and general information are traveling way too fast now. In previous seasons, it would take characters weeks, sometimes even months, to get to destinations that characters are going back and forth from in single episodes now. Just a simple glance at the map of Westeros can give you a pretty good idea of why this is an issue. You can argue that there isn’t much content left in Game of Thrones so the story needs to be wrapped up quicker, but passage of time isn’t being shown well.

*Spoilers for Game of Thrones up to the most recent episode (7×06) ahead! Proceed with caution*

Season 6 of Game of Thrones is where this issue started to rear its head, especially towards the end. Arya got Westeros from Braavos in a single episode, Jaime traveled from the Twins to King’s Landing in a few scenes and the Sept of Baelor was still burning, etc. The worst offender was Varys going from just arriving in Dorne, creating alliances, and heading back to Meereen in just a few minutes our time. All these distances would take the characters weeks to travel, and months in Varys’ case, but they all happen in single episodes.

It wouldn’t be as much of an issue if they were showing or at least implying to proper passage of time either. You could suspend disbelief for some of these season 6 super-speed journeys, but it’s basically become teleportation in season 7.

In the first episode of season 7, Cersei already knows Jon has become King in the North and has already sent him a raven (something that would take a week at least). Yet, this scene happens directly after the scene he becomes King in the North while it’s only been shown to be at most a few hours. Tyrion and Davos traveled to King’s Landing and back to Dragonstone in a single episode, while similar passage of time was shown at Winterfell. What’s even worse about that is that in the same episode Gendry goes from King’s Landing, south several hundred miles to Dragonstone, and north several thousand to the Wall.

I feel like for me personally, it’s bothered me but I could mostly ignore it and shut my mind off for quality TV. That being said, last night’s episode is where things went too far. Gendry runs a distance that took the group a whole day to walk, sends a raven all the way to Dragonstone, and Daenerys rides her dragons all the way to their location to save them. This all occurs within what is only shown to be a single day. Back at Winterfell, things are progressing as if it’s only been a day (maybe two if we’re stretching it) and Jon and company are only shown getting one night of sleep.

There is absolutely no way this could’ve happened in one day just following Game of Thrones’ own rules. Even discarding the fact that it’s a fantasy show and we shouldn’t take it seriously, when a series sets rules for itself it should follow them lest it get bogged down in plot holes like this. Last night’s episode has been the single biggest leap of faith Game of Thrones fans have been asked to take so far and fans online are already starting to call it out. Considering how few episodes we have left in the series, these kinds of major plot conveniences and dumbed down world rules are bound to continue. That isn’t to say it isn’t still a good series, but it’s not as good as it used to be due to issues like this.

Trailer for Season 7 Finale: 

I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

Geek Culture

The video teaser for Fallout Prime showcases a vault dweller who undergoes wasteland justice

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Recently, we had the opportunity to witness Amazon’s remarkable rendition of the renowned WRPG series Fallout. Assuming that the initial observation failed to sufficiently stimulate your atomic curiosity,. Therefore, we have an additional video showcasing our main characters in action: Lucy, who resides in a vault (Ella Purnell), The Ghoul (Walton Goggins), and Maximus, a squire from the Brotherhood of Steel (Aaron Clifton Moten).

The group interaction is briefly observed in the two-minute film. Fortunately, for those who appreciate the trajectory of the television series, there is not a significant delay until the complete season becomes available. Commencing on April 11th, all episodes will be accessible on Prime Video, and we will be eagerly anticipating the arrival of the days.

Another noteworthy development in Fallout is the resurgence of a highly absurd modification in Fallout: New Vegas, which enables players to enlist Limp Bizkit frontman Fred Durst as a buddy. In light of recent developments, it is evident that the future prospects of the ongoing multiplayer experiment Fallout 76 are promising, given the substantial participation of over 17 million players since its first release.
What is your opinion on Amazon’s approach to Fallout? Do you plan to examine it in April? Please provide your feedback in the comments area here.

 

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Gaming

Prepare for the official Fallout Amazon Prime Video trailer

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Amazon’s upcoming TV adaptation of Fallout is shaping up to be impressive, hinting at a promising future for video game adaptations such as HBO’s The Last of Us. In just over three minutes, the portrayal of the eccentric post-apocalyptic world is almost flawless, leaving us eager for what’s to come.

The costuming, casting, and production pedigree are all top-notch, and we’re excited to see where the series will take us. Amazon’s adaptation will focus on protagonist Lucy (Ella Purnell), a vault dweller who steps out of the safety of her lifelong home into the harsh Wasteland of a ruined Los Angeles. Geneva Robertson-Dworet, the showrunner, has mentioned that the Vault symbolizes peaceful societies such as Canada or New Zealand. It delves into the challenges faced by those outside the vault that are unimaginable to those inside.

What are your thoughts on the Fallout TV adaptation? Do you think Amazon has captured that distinct Fallout vibe perfectly? Feel free to share your thoughts in the comments section below.

 

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Geek Culture

‘Amazing’ Final Fantasy Movie Inspired The Marvels Director

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Generally, The Marvels is good. It has a 59 on Rotten Tomatoes, which isn’t great, but it’s better than Ant-Man and The Wasp: Quantumania and Disney+’s Secret Invasion. Perhaps director Nia DaCosta’s video game inspirations contributed to that.

The American filmmaker said Square Enix’s Final Fantasy VII: Advent Children influenced her latest film at a press junket with IGN. “It’s just an amazing movie, with great fight scenes and a great ending sequence with the main character being thrown into the sky by all the other characters,” she said.
Despite poor reviews upon release in 2005, Advent Children has become a Final Fantasy cult classic. DaCosta seems to agree that the film is a classic. PlayStation exclusives also influenced the Marvels.

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In the interview, she said she didn’t want the superhero film to look “too much like a video game” but did draw from Sony’s biggest franchises, like The Last of Us and Horizon Zero Dawn. “For me, it was from the best games, the best stories that you get, that sort of inspires me to play, and I think inspires people to watch movies like this,” she said.

Since movies have shaped video games since their inception, it’s interesting to see the dynamic slowly changing. Now that technology and interactive storytelling are more complex, filmmakers are looking to PlayStation for inspiration.

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