Gaming
The Witcher 3 New Glitch Discovered, Duplicates Any Runestone Set In Weapons And Armor Pieces
The Witcher 3 Wild Hunt, the latest entry of the role playing game series created by CD Projekt RED now available on consoles and PC in all regions, is a huge open world game and, as such, features a few glitches which allow players to do things that cannot be done normally. A few weeks ago we have talked about a glitch which allows players to freeze all enemies of the game with the Yrden sign and today we will talk about a glitch that can even be more useful that the Yrden sign one, as it allows players to duplicate any runestone.
This new The Witcher 3 glitch requires players to fill a weapon or armor rune slots with runestones, head to a blacksmith, choose remove upgrade and quickly switch to the dismantle tab before the upgrade removal process is complete. By doing this, the runestones that were supposed to be removed from the weapon or armor will be added to the inventory without having been actually removed. This process can be repeated over and over, allowing players to obtain a huge amount of runestones that can be set to other weapons and armor pieces or sold to merchants. You can learn more about the glitch by checking out the video below.
The Witcher 3 first expansion called Hearts of Stone is going to be released in exactly ten days on all formats and in all regions. Right before the expansion becomes available, a new patch is going to be released on all formats. Full patch notes have yet to be confirmed but CD Projekt RED Marcin Momot revealed that the new patch will include performance improvements for the PlayStation 4 version of the game, a fix for the Skellige Most Wanted quest and more. It’s also been confirmed that no extra hairstyles will be introduced by the Hearts of Stone expansion.
The Witcher 3 is now available in all regions on PlayStation 4, Xbox One and PC. The Witcher 3 Hearts of Stone expansion will be released on October 13th on all formats. We will keep you updated on the expansion and upcoming new patch as soon as possible so stay tuned for all the latest news on CD Projekt RED’s excellent role-playing game.
Gaming
Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount
There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.
As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.
The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.
Sony Pictures Entertainment and Apollo Global Management, an investment firm, have been in discussions about teaming up for a joint bid to acquire Paramount, people familiar with the situation said Thursday. https://t.co/qN86H4y7Va
— The New York Times (@nytimes) April 18, 2024
The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.
What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.
Gaming
Helldivers 2 Players Face Overwhelming Hordes of Factory Striders
In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.
There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.
Factory Striders have made a resurgence on the Automaton front. These imposing, massive support dreadnoughts now threaten freedom and democracy throughout the galactic rim. pic.twitter.com/XRTPU7k71s
— HELLDIVERS™ 2 (@helldivers2) April 16, 2024
Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.
Gaming
Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed
The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!
Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”
It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.
What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.
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