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Envyus Shine over Navi 2-0 in the DreamHack Open: Cluj-Napoca Finals

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Envyus seized the DreamHack Open: Cluj-Napoca championship with a 2-0 score line over Natus Vincere. The scores were 16-14 on Train (Na’vi’s pick) and 16-5 on Cobble (Envy’s pick).

Na’vi looked white hot in their win against Ninjas in Pajamas on Train in their match before the finals, but struggled to capture that same success early on in the match. They went down 5-0 before GuardiaN could pick up an awp. After going down 7-0, Na’vi grabbed their first round on a distraction play from Ivy that caused a rotation. They’d go on to win the next five rounds, three of which Envy didn’t have a full buy. Both teams went on to rip large chunks of rounds off in their team’s favor until Envyus reached match point at 15-12. Na’vi won on a crucial force buy in round 28 and picked up the following round thanks to a triple kill B by Flamie. In the final round, GuardiaN pushed two Envy members after they took control of A site and got a kill but was traded by map stand out kennyS.

On Cobble it looked like Envy was in control. They started off 7-0 again, kennyS started 7/0/0 on both maps, before Na’vi could grab hold of one of their elusive wins on the map. Round seven was punctuated by a clutch ace by NBK to get the win. Na’vi strung two rounds together before kennyS beat guardian in a 1v1 duel at A to win the round. GuardiaN bought an awp while his entire team bought pistols and GuardiaN won the round with a triple kill. Na’vi grabbed the next round as well to have strung four rounds to stand up against Envyus’ eight, but as caster Semmler noted, “All these rounds are clutch rounds. They’re skin of their teeth [wins].”

But Na’vi grabbed another round and a 4v3 in their favor before kennyS nabbed a quad kill that sealed the win on a 9th round for Envy. From there on, Envy picked up round after round until they cemented their place as the champions of DreamHack Open: Cluj-Napoca.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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