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Rock Band 4 December Update Detailed, Plenty Of New Features And Fixes Included

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Rock Band 4

Rock Band 4, the latest entry of the series released last month in all regions on PlayStation 4 and Xbox One, has already received a couple of updates which introduce some new features to the game as well as tweaks and fixes. The rhythm game developed by Harmonix is going to receive a rather big update next month, adding some nice features and more.

Among the new additions of the next Rock Band 4 update will be a new taunt system, an improved calibaration for instruments, breakneck speed option and much more.

Here are the full details of the new Rock Band 4 update, which will be made available on December 8th.

FEATURES:

  • Score challenge features – This is a whole suite of features that is designed to leverage the competitive heart of the game:
    • In-game notifications of leaderboard events: Find out at the moment you pass a friend’s score with an all-new in-song indicator.
    • Activity feed: This is a main menu log of your leaderboard events and that also allows you to quickly jump to a track to regain your dominance.
    • Taunt system from the results screen: Let your friends know you beat their score by sending them a selectable randomized Taunt message. This taunt will appear in his or her Activity Feed.
  • Improved Calibration – thanks to your feedback, we’ve implemented some significant improvements. PLEASE NOTE that these changes require you to recalibrate.
  • Variable Breakneck Speed – One of the most requested features from the hardcore competitive community, Variable Breakneck Speed will allow players to individually set the Breakneck Speed of their tracks for the first time in a Rock Band title – up to 2.5X this time!
  • Full Combo Recognition & Indicator – The “Full Combo” (a perfect streak, no notes missed or additional strums/hits from start to finish) is one of the competitive player’s greatest achievements. Rock Band games haven’t kept track of this impressive feat in the past, and that all changes with this update. The game will now celebrate and track your FC success, and a subtle new in-song indicator will allow you to know if you’re still on track for an FC or if you’ve broken your streak. We also now indicate FC runs on the leaderboards.
  • More Song Results details – leaderboard info, plus detailed gameplay statistics will now be shown on the song results screen.
  • Player Stats – Want to know where you stack against your friends online? Access this new Player Stats screen from anywhere in the game to get a detailed overview of your complete Rock Band gameplay statistics, including cumulative scores, stars, and more.
  • New Items in the Rock Shop – we’ve got a handful of new assets in the Rock Shop, including one that celebrates a recent (and very awesome) game launch from a studio that we love.
  • Auto-kick mode – One of the most requested Accessibility features, this toggle will allow you to play drum parts by hitting the drum pads only while we automatically hit kick drum notes. This will be available as a toggle in the Options menu.

BUG FIXES:

  • Packs and Albums in the XB1 in-game store are back in the store and contain content.
  • Fix to prevent hitches for PlayStation 4 players with 2000 Friends.
  • Leaderboards no longer mix player scores and percentages from different performances and instead show only the info for the single performance with the highest score.
  • Game no longer crashes when the vocalist joins a song that doesn’t have a vocal part.
  • Band History stats now list the correct total number of Rock Shop items.
  • Improvements to microphone lag.
  • Improvements to tambourine hit sensitivity.
  • Adjustments to track transparency.

Rock Band 4 is now available in all regions on PlayStation 4 and Xbox One. The December update will be made available on December 8th. We will keep you updated on all the latest Rock Band 4 news as soon as possible so stay tuned for more.

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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