Connect with us

Gaming

Batman: Arkham Knight PC Outsourced To Last-Gen Developer

blank

Published

on

batman-arkham-knight-pc-requirements

Batman: Arkham Knight PC has had a rough release, to say the least. While rave reviews are flooding in across the board for the Xbox One and PS4 versions, the Batman: Arkham Knight PC version is plagued with bugs, glitches, and all manner of game-breaking issues. Just check out the “mostly negative” reviews coming out of its Steam Store page.

Rocksteady has been pretty tight-lipped about how the Batman: Arkham Knight PC version came out so broken. But their recent statements are shedding some light on the situation. While Rocksteady kept development of the console versions of the game in-house, they outsourced the development of the PC version to a little-known developer called Iron Galaxy.

Outsourcing development for a particular version of a game isn’t unheard of, and for the most part it’s not a problem. But a little research into Iron Galaxy will reveal that they are a last-gen developer, primarily focused on consoles and iOS. Yes, that’s right. Rocksteady handed development of the Batman: Arkham Knight PC version to a mobile developer. As if that wasn’t bad enough, Iron Galaxy is made up of just 12 people. For the PC version of a triple-A title the scope of Batman: Arkham Knight, that is just not enough.

Unsurprisingly, this wasn’t something Rocksteady was keen to advertise. They released a short statement addressing the PC performance complaints, saying “We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible.”

To be fair to Iron Galaxy, they’ve had some good work in the past. They were behind Destiny for PS3 and the PS Vita version of Borderlands 2. But they also helped with the PC version of Batman: Arkham Origins, which suffered many issues at launch. Why Rocksteady returned to them for Batman: Arkham Knight PC is a mystery. Based on the studio’s list of projects, they do not have the background needed to work on a triple-A PC title.

The decision to outsource development has led to game crashes, framerates locked at 30fps, and framerate drops of up to 10. Graphics options are being topped at “high” instead of “ultra,” even on high-end machines. It’s left fans who were excited about the game bitterly disappointed, wondering why their expensive graphics cards can’t run Batman: Arkham Knight at the highest settings. Additionally, when the game first launched, there were no system requirements listed for AMD hardware. How a triple-A game can launch without accounting for AMD hardware is beyond me.

Now either Rocksteady or Warner Bros has a difficult question to answer – why did they outsource Arkham Knight to a studio that was so obviously ill-equipped to handle it?

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Death Stranding 2 is currently in the ‘adjustment phase’ after completing filming and recording

blank

Published

on

blank

The highly anticipated sequel, Death Stranding 2, is inching closer to its release. Recent reports suggest that the motion capture filming and recording for the game have been successfully completed. Now, the project will enter an “adjustment phase,” where the renowned creator Hideo Kojima will fine-tune every aspect until it meets his exacting standards.

As reported by Famitsu (translated by Automaton, thanks to GamesRadar+), Kojima recently made an appearance on a radio broadcast to discuss the ongoing development of the game. The meticulous director announced the completion of filming and recording for the cast of Death Stranding 2, leaving some uncertainty about whether he was referring to the English or Japanese cast.

Additionally, Kojima mentions that the game is currently going through an “adjustment phase” that he anticipates will last for at least a year. This phase will focus on refining gameplay and visual elements, giving the QA team ample time to address any lingering bugs or glitches. We’ll have to exercise patience and wait until the latter half of 2025 to get our hands on it, at the very least.

 

Continue Reading

Gaming

The NFS Underground modes have been added to Need for Speed Unbound Drift & Drag today

blank

Published

on

blank

Need for Speed Unbound will be supported for a second year, which was confirmed when the game was added to PS Plus Extra earlier this year. The first free content drop based on a previous entry will be available today on PS5. “Drift & Drag” is the theme for Need for Speed Underground’s three new game modes: Drift, Drag, and League. You can get the content for free, and if you want extra body parts and decals, you can buy the Premium Speed Pass.

You’ll be able to use a new handling system made just for drift builds in the new drift mode. There will also be Drift playlists just for PvP and free roam. Up to four players can then test their manual gear shifts, strategic lane changes to avoid obstacles, and perfectly timed nitrous boosts in Drag. After that, League Mode is meant to improve the free-roaming experience for one player by letting you fight other racers head-to-head.

“This feature also introduces a community challenge, requiring collective effort to unlock the final boss and claim a new custom,” a release says. “With rivals showing up regularly and with new leagues on the way, this is where strategy, skill, and community converge, pushing players to earn their place among street racing legends.” It also adds two new cars, the Ford Mustang Dark Horse ’24 and the BMW M3 Competition Touring ’23.

After the Drift & Drag update, between August and October, the Cops vs. Racers content drop comes out. It was inspired by Need for Speed: Hot Pursuit. The creator says that a fourth volume will also come out at the end of 2024. You can still get the game on PS Plus Extra, so you can try out both the base game and any updates that come out after launch.

Continue Reading

Gaming

Pre-orders for Assassin’s Creed Shadows are already showing great promise

blank

Published

on

blank

The recently announced Assassin’s Creed Shadows from Ubisoft has already garnered significant attention from the gaming community. Pre-orders for the game are showing great promise, even though it was only revealed to the public last week.

According to Tom Henderson of Insider Gaming, he recently shared some positive news on Twitter, based on information from undisclosed sources. The industry insider claims to not have exact figures at the moment but exudes confidence by asserting that those who are well-informed have not expressed any disappointment with them.

Taking place in feudal Japan, a time and location that fans have eagerly anticipated the series to explore since its inception, it’s a development that comes as no shock. The vast open world of Assassin’s Creed Origins certainly indicates that the series is undergoing some notable changes.

The game allows players to strategically locate and engage their designated adversaries in a flexible manner. The inclusion of vantage points in the game serves to assist players in surveying the environment for noteworthy locations, rather than inundating the map with an excessive number of objective markers. The use of light and darkness will have a crucial impact on the stealth mechanics, drawing inspiration from the tactics employed in Splinter Cell.

Have you already pre-ordered Assassin’s Creed: Shadows? Are you eagerly anticipating the series’ long-awaited voyage to Japan? Feel free to share your thoughts in the comments section below.

 

Continue Reading

Trending