Connect with us

Gaming

Na’vi Breeze Through NiP to Reach the Finals at DreamHack Open: Cluj-Napoca

blank

Published

on

na'vi.-nip-dreamhack-cluj-napoca

Natus Vincere won a dominant 2-0 over Ninjas in Pajamas to advance and face Envyus in the finals at DreamHack open Cluj-Napoca. The scores were 16-3 on Train (Na’vi’s pick) and 16-6 on Dust 2 (NiP’s pick).

The series is best described as Na’vi being able to execute their game plan at will. As one analyst pointed out, Na’vi went up 7-0 on NiP in both maps before NiP could get on the scoreboard, and that’s with NiP starting out on the counter terrorist side of Train. Guardian led his team in kill to death ratio and player rating on both maps. No one on Na’vi died more than 11 times per map. Allu led his team in frags while friberg fell to bottom two despite his extremely impressive performance yesterday.

NiP sat back mostly on Train while Na’vi set up for smokes and site takes. NiP seemed content to allow Na’vi the room to play their game. They were consistently out shot and out maneuvered by the notoriously tactical Na’vi. GuardiaN attributed his team’s success to their being able to get in a rhythm as a team and communicate effectively. Na’vi is known for having quarrels mid-match, as seen during DreamHack Open: Cluj-Napoca, and GuardiaN was very vocal about it being a problem in their win over Luminosity Gaming in the quarter finals.

Despite grabbing three more rounds on Dust 2, NiP’s individual stats were even worse. On a map they beat Team Solo Mid on when they were at their most dominant before DreamHack, NiP looked lost. Xizt only grabbed four kills on the map while Na’vi’s bottom fragger grabbed 14 according to hltv.org. Nip shocked everyone by beating tournament favorite TSM to reach the semis and went on to lose on the same maps by large deficits. It’s such a swing in the opposite direction that it validates the argument that NiP didn’t really beat TSM, TSM just didn’t show up. But NiP did reach the semi finals, which is further than Fnatic, Virtus Pro and TSM. With rumors of a line up change potentially coming next year, NiP’s high placement offers some hope to fans who don’t wish to see the original four members leaving the iconic team.

Na’vi moves on to meet Envyus in the finals. Na’vi lost 9-16 against the French team during the group stages of DreamHack Open: Cluj-Napoca.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

blank

Published

on

blank

As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

Continue Reading

Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

blank

Published

on

blank

You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

Continue Reading

Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

blank

Published

on

blank

Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

Continue Reading

Trending