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SQUAD, the team behind Kerbal Space Program, everybody’s favorite space race simulator, has announced that they will be launching their first paid expansion appropriately dubbed, Making History. For those of you who don’t know, Kerbal Space Program allows you to relive the glories of the Space Race and beyond by firing Kerbonauts off into the void. Sometimes you even manage to get them back down safely again. You can travel to the far corners of the galaxy, build everything from small probes to advanced multi-stage rockets and even colonize distant planets. Or so I am told. Personally, I tend to spend my time blowing up on the launch-pad or trying to rescue poor Jebediah from the dark side of the moon. Sadly, it seems that not every problem can be solved with additional engines.

Kerbal Space Program has already had a number of free updates since it left early access in 2015. The most recent of which was 1.2, better known as “Loud and Clear”. 1.2 came with some pretty drastic changes, including a complete overhaul of how the fuel-flow system works and the addition fully fledged communication networks and surveillance/surveying systems. Making History looks set to expand on all of this even further.

One of Making History’s coolest features is the Mission Builder. Users will be able to create their own tailored missions that they can then share with the community at large. For me, the biggest draw is the History Pack, a series of pre-made missions that will give players the chance to try and overcome the great challenges of the early space race. On top of this they will also be throwing in; new parts, a scoring system and a personal parachute for your brave kerbonauts! A useful additional for those of us whose creations have a tendency to explode violently without warning.

There are no concrete details regarding the release date or pricing yet. Except for the confirmation that SQUAD is making good on a promise to early adopters in 2013. The DLC will  be free for anybody who bought the game before the end of April 2013.

I for one cannot wait for the chance to recreate mans first steps into the stars. Although I can’t shake the feeling that my telling of the tale will involve significantly more fireballs.

 

You'll find me wandering around the Science sections mostly, excitedly waving my arms around while jumping up and down about the latest science and tech news. I am also occasionally found in the gaming section, trying to convince everyone else that linux is the future of the computer gaming.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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