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We all know the story. Final Fantasy XIII Versus was announced in 2006 and it looked pretty awesome. Ten years and a console generation passed before very little was heard. Then in 2013, an announcement trailer was revealed for Final Fantasy XV. Turns out that XIII Versus would no longer be a side story in the Fabula Nova Crystallis series. Instead it would be its own numbered entry into the Final Fantasy franchise. This sudden change caught many off guard, but most were welcome to it. However, was this decision taken lightly or when did the developers decide to go their own route? Well, turns out now long after the announcement.

Final Fantasy XV producer, Hajime Tabata, recently sat down with USGamer for a tell all about the transition from XIII Versus to Final Fantasy XV. One of the more notable responses pertained to when the project actually changed gears. “XV was rebranded around the summer of 2012, and at that point in time we said, ‘OK, this is going to be XV.'” Six years after the original announcement and four years before release is when the rebrand actually took place. Also, Tabata mentioned that since the PlayStation 4 was so close to release at the time of their decision, they scrapped the idea of staying on the PlayStation 3.

And we also decided, ‘Well, we’re not going to continue with PlayStation 3 hardware.’ We’re going to go for whatever is next, whatever is new, the latest technology. So at that point, it was decided that PlayStation 4 and Xbox One would be the goals. We were also developing the Luminous engine at the same time, so including the engine and the game itself… the specs were finalized by the year before the game was released.”

There were also explanations on why the presence of some characters were changed in the overall game. Let’s just say that Cor was going to be much more than wasted potential as one of the best fighters in the land, but only seen for less than fifteen minutes. You can read the entire, lengthy interview here. It won’t make Final Fantasy XV’s story any better, and trust me there’s a lot of problems with it, but at least there’s a reason for the faults.

Have you played the latest Final Fantasy? Did you find it to be a mixed bag like me? Let us know your thoughts in the comments!

SOURCE: USGamer

 

Lover of all things video games and PlayStation and my many platinum trophies can attest to that fact. My life was literally saved by gaming and I do everything to pay back that debt every day.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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